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3D Asset Creator

Job in Mountain View, Santa Clara County, California, 94039, USA
Listing for: TechDigital Group
Full Time position
Listed on 2026-10-08
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 90000 - 120000 USD Yearly USD 90000.00 120000.00 YEAR
Job Description & How to Apply Below
Job Summary

Leading Technology client is seeking a 3D asset creator with competency in Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, Mesh Lab, 3D studio, Mesh Mixer) so they are better suited for simulation.

Responsibilities
  • Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, Mesh Lab, 3D studio, Mesh Mixer) so they are better suited for simulation.
  • CAD design and manufacture (with 3D printing or traditional manufacturing processes) various 3D objects for robots interaction.
  • Modify rendering parameters of simulated scenes
  • Creation of insightful visual representations for debugging and publication. An example could be coupling the colours of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening. Optional CAD Technical Artistry Services with Mu Jo Co  specialization
    • Debug and enhance realism of assets used in a physics simulator e.g. Bullet, PhysX, Mu Jo Co  - strong preference for Mu Jo Co  physics. This includes contact friction and softness parameters, body masses and inertias, joint damping, etc.
    • Design and debug realistic articulated models (for example biomechanical models and robotics hands), that include force propagation through tendons.
    • Manipulation of existing 3D models and meshes both programmatically (including reduction of vertex count and decomposition into convex parts) and using ad hoc software (Blender, Mesh Lab, 3D studio, Mesh Mixer) so they are better suited for simulation.
    • Modify rendering parameters of simulated scenes (colors, lights, etc.).
    • Creation of insightful visual representations for debugging and publication. An example could be coupling the colors of simulated objects with the forces being applied to them (from real or simulated sensors), in a way that helps clarify what is happening.
    Skills Required
    • CAD design and manufacture (with 3D printing or traditional manufacturing processes)
    • Blender, Mesh Lab, 3D studio, Mesh Mixer for 3D asset creation
    • Optional CAD Technical Artistry Services with Mu Jo Co  specialization
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