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Job Description & How to Apply Below
The Museum of Solutions (MuSo) is a vibrant, 7-floor experiential and interactive museum designed to spark joy, curiosity, and action in children ages 3+ (and their grown-ups). We believe children are not just the future—they’re changemakers today. Every exhibit, program, and experience at MuSo is crafted to empower children to take on the world’s biggest challenges through creativity, collaboration, and courage.
About the Role
The Learning Designer at MuSo designs and facilitates learning experiences . This role is responsible not only for creating school journeys, programmes, and floor activations, but also for actively facilitating, testing, and refining them on the ground. They also support professional development needs of all education team members on the floors.
Learning Designers work closely with the Floor and Make teams to ensure that what is designed translates into strong, consistent, high-quality facilitation for children, educators, and visitors.
This is a hands-on role rooted in practice, observation, and iteration.
This position is accountable for the quality and feasibility of learning designs; advises on facilitation and design decisions, while on-floor operational authority sits with Floor and Make Leads.
What You’ll Do
1. Design of Learning Experiences
Design school journeys, school programmes, and floor activations aligned to curriculum, MuSo philosophy, and age appropriateness.
Design learning experiences that clearly articulate:
Learning intent
Key concepts
Facilitation approach
Desired learner experience
2. Facilitation (Core Responsibility)
Facilitate the programmes and journeys they design, especially during pilots, school visits, and new activations.
Model high-quality facilitation on the floor and in the Make Lab.
Use facilitation as a tool to test, refine, and strengthen programme design.
3. Floor and Make team Collaboration
Co-design programmes with Floor Facilitators, Makers, and Leads.
Work alongside teams during delivery to ensure:
Learning intent is held
Facilitation feels natural, not scripted
Incorporate on-ground realities into design decisions.
4. Training and Facilitation Support
Support training of Floor Facilitators and Makers on new and existing programmes.
Help teams understand:
Why a programme exists
What good facilitation looks like
Where flexibility is encouraged
5. Quality Control & Assurance
Observe facilitation across floors and studios.
Ensure learning experiences meet a clear quality benchmark.
Flag gaps and work with Leads to improve facilitation consistency.
6. Grants and Programme Execution
Design and facilitate programmes linked to grants and partnerships.
Support execution, documentation, and refinement of grant-funded programmes.
Educational Background
Graduate in any subject
1-3 years of experience in similar fields
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