Unreal Engine Gameplay Engineer
Listed on 2026-01-01
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Software Development
Software Engineer, C++ Developer
Introduction
Our mission is simple and profound. We aim to create something of true worth. To make games which leave an enduring impact on the lives of those who play them – and by extension have a lasting effect on the entire industry.
Now making games is quite an endeavor! It requires many minds to share a common goal, and this often means self‑sacrifice in laying down one's own ideals in the pursuit of a shared vision. To work harmoniously with others, relating to their vision & ideas, and in turn allowing them to empathize with you – we believe this type of person would flourish with us.
We are seeking those who understand the value of simplicity, and depth. Someone who believes their talents are something to be held in the highest regard and respected. And those who aspire to something bigger than themselves. Surely, game development is by no means a practice to be taken lightly!
We hope you consider joining us as we embark on steering the future of the industry through our games – games made of great collaboration, and are of even greater worth.
Greater Things Are Coming.
Job DescriptionWe are currently working on Covenant; a First‑Person Melee / Shooter RPG set in a Dark Fantasy world; weaving strong gameplay, worlds, and compelling narratives to capture the imagination of our players in both multiplayer and single‑player modes.
We are in search of talented and passionate developers driven by an unwavering commitment to unveil the next gaming pillar. Joining our team will allow you to have a significant impact on the projects we work on, and we are looking for self‑motivated team members with a strong work ethic.
Below is what you would be responsible for here at Legion Studios.
- Melee Combat:
Deep understanding of Melee Combat and related workflows (Hit Traces, Input Handling, etc) - AI:
Experience with Unreal Engine and the related AI workflow - Deep understanding of GAS integration and setup.
- Deep understanding of movement in Unreal Engine, Custom Movement Modes, Networking, Input Controls, and Root motion sources.
- Deep understanding of the Character Movement Component. (Bonus if you have experience with the Mover Plugin from Epic)
- Experience with custom movement modes like Sliding, Grappling, etc.
- Extensive knowledge of Unreal's replication principles across all net modes
- Experience with extending Unreal's Online Subsystems to support cross‑platform development
- Networking of client‑predictive movement using the character movement component's replication framework
- Collaborate with other disciplines like Design, Art, and Engineering to produce a cohesive game experience.
- Prototype and iterate on features and be willing to accept and respond to critical feedback.
- Maintain stability, optimize performance, and fix bugs.
- Support technical excellence on multiple platforms.
- Write robust and maintainable self‑documenting code.
- Ability to work independently and efficiently.
- Deep understanding of systems programming (eg. C++, Memory allocation strategies, UE’s Garbage collection, Multithreading, Task Graph, Data Structures, and algorithms)
- Talent for Building Robust, extensible, maintainable systems. (eg. DRY, RAII, Decoupling)
- A keen analytical mind with strong problem‑solving skills.
- Profiling and knowledge of deep optimization techniques specific to Unreal Engine (Unreal Insights / Vtune or similar tools).
- Ability to ideate and communicate technical solutions to non‑technical disciplines (Eg. Design, Art, ETC).
- Be self‑sufficient and self‑motivated, can perform duties with little oversight
- Understanding of Perforce best practices
- Create the scalable foundation for our IP’s combat, RPG systems, and back end.
- Understanding of Design Patterns and which ones are useful in Games.
- Rendering Pipeline Experience and Skills
- Willingness to learn and experiment with other systems (Eg. AI Behavior Trees, Animation systems, and more)
- Experience with Unreal Engine and the related workflows (eg. UAT, UBT, CI/CD).
- Networking skills for high‑speed, competitive, online action games using techniques such as rollback netcode
- Experience with Unreal Engine art pipeline and the related animation workflow (eg. Anim Graph/BP, Control Rigs, IK, Retargeting, Sequencer, State Machines, etc)
Entry level
Employment typeContract
Job functionEngineering and Information Technology
IndustriesComputer Games
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