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WB Games Software Engineering Co-op

Listing for: WarnerBros
Full Time position Listed on 2026-11-12
Job specializations:
Salary/Wage Range or Industry Benchmark: 31 - 36 USD Hourly USD 31.00 36.00 HOUR

Job Description & How to Apply Below

Storytelling is, and will always be, the heart of what we do  vision is to build a thriving entertainment ecosystem where stories and worlds are imagined, brought to life and experienced. We create for every age and audience, anchored by the strength of our content and experiences and the depth of our connection with fans. We are creator-first, audience-focused, tech-forward, globally scaled.

Here, you’ll work with talented teams that move fast, think boldly and collaborate with purpose to deliver results. We aim high, champion the best ideas and win together, earning the trust of our employees, creators, partners and audiences every day. If you’re energized by the opportunity to help build the next-generation global media and entertainment company powered by creativity and technology, we’d be thrilled to welcome you aboard.

LET’S GO!

WB Games Software Engineering Co-op:
Needham, MA - January-May 2027

Final date to receive applications:
On or before Monday November 23.

  • please note applications may close early due to applicant volume

This co-op will be located in the Needham, MA area. Your New Role As a game client engineer coop, you'll be working on a cross-discipline team fixing bugs and building features for WBG Boston's mobile games, primarily using Unity and C#. A typical day can involve a wide range of problems such as building systems that communicate with the server, processing and displaying player data, creating UI panels that drive gameplay, and working with artists and designers to bring concepts to life.

Co-ops will also participate in code reviews and receive mentorship from experienced engineers. In addition to Unity and C#, some other tools commonly used are Git, Json, GRPC, protobuf.

Your Role Accountabilities
  • Develop and refine gameplay systems to support our mobile game client (Android/iOS). This may include bug fixing, optimization, UI improvements and building new systems, and may be on your own with team assistance or as part of a bigger team effort.
  • Some previous systems developed by interns include:
    • Our Alternate Splash Screen system, which lets the studio customize the loading experience according to events that are run in-game.
    • Our notification overlay system, letting players customize what game information they want to receive.
    • Our trinket template system, letting players quickly craft better gear.
  • Own your work when given prioritized goals and objectives.
  • Work closely with other team members and take technical and professional feedback.
Qualifications & Experience
  • Comfort with basic software development including coding, knowledge of data structures, algorithms, and complexity analysis.
  • Experience programming in C# or another object-oriented language.
  • The ability to work in a collaborative environment and effectively communicate with both technical and non-technical team members.
  • Curiosity, an open mind, and a willingness to learn and take feedback.
  • Experience with Git or other revision control systems.
  • Familiarity with the Game of Thrones television series and/or series of books.
  • Experience developing for iOS/Android.
  • Experience with third party game engines (Unity is preferred).
  • Must be actively enrolled in an accredited college or university degree program in Computer Science, Finance, Economics, Data Science, Business, or related field for the full duration of the co-op (proof of enrollment required).
  • Must be a rising Junior or Senior Student (18 years or older).
  • Must be in academic good standing (3.0 or above GPA). A transcript will be required to verify your GPA if an offer is extended.

Skydance will only consider candidates who are presently authorized to work for any employer in the United States and who will not require work visa sponsorship from Skydance now or in the…

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