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Footwear Designer; Color & Visualization

Job in New York City, Richmond County, New York, 10261, USA
Listing for: ATOMS INC.
Contract position
Listed on 2025-11-25
Job specializations:
  • Creative Arts/Media
    Graphic Designer, Creative Design / Digital Art, Digital Media / Production, Computer Graphics / 3D / Animation
  • Design & Architecture
    Graphic Designer, Creative Design / Digital Art, Digital Media / Production, Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 25 USD Hourly USD 25.00 HOUR
Job Description & How to Apply Below
Position: Footwear Designer (Color & Visualization) — Contract

Location: New York City (On-site preferred)
Compensation: $25/hr

About the role

Atoms is looking for a Footwear Designer focused on color, texture, and visualization — someone who can turn product direction into beautiful, hyper-realistic renderings that help tell our story. You’ll work closely with the design and marketing teams to bring new colorways and material concepts to life.

What You'll Do

Research global color and material trends relevant to everyday footwear.

Create seasonal and collaboration color proposals that feel fresh yet timeless.

Use Photoshop and 3D design tools to build hyper-realistic renderings of Atoms shoes — visuals good enough to share directly with customers.

Work with the marketing team to visualize campaigns and limited editions before they exist.

Maintain a consistent, simple design language that aligns with Atoms’ philosophy.

What we're looking for

Strong color sensibility and an ability to balance creativity with brand simplicity.

Proficiency in Photoshop, 3D modeling/rendering tools (CLO, Blender, Keyshot, or similar).

Ability to visualize products quickly and accurately for both digital and physical teams.

A deep appreciation for minimalism, craftsmanship, and storytelling through color.

Who should not apply

Those not willing to stay hands-on with tools and creative experimentation.

Anyone who doesn’t track global trends or study design detail deeply.

People who avoid learning new rendering or visualization software.

Anyone who doesn’t thrive in a fast-moving, startup environment where details matter.

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