Unreal Technical Artist: Shaders, Lighting & Performance
Listed on 2026-11-06
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Software Development
Game & 3D/XR Development
Mundfish seeks an experienced Technical Artist to support ambitious Unreal Engine projects in the United States. The role focuses on developing and optimizing technical and visual features, profiling locations, and shaping lighting and materials for cutscenes and in-game environments.
You will leverage shader work, performance profiling, and collaborations with art and engineering teams to deliver high-quality visuals across PC and consoles.
This is a strong opening to take on the Unreal Technical Artist:
Shaders, Lighting & Performance role at Mundfish.
Full responsibilities and requirements are described in the listing above.
Learn more about the Unreal Technical Artist:
Shaders, Lighting & Performance role in the description above.
We appreciate your interest in this position.
Join Mundfish and contribute to our ongoing work.
Take a moment to read everything above and see whether this role is right for you.
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