Skip to content
×

Principal Technical Sound Designer

Listing for: mobentertainment
Full Time position Listed on 2026-11-14
Job specializations:
Salary/Wage Range or Industry Benchmark: 164000 - 215000 USD Yearly USD 164000.00 215000.00 YEAR

Job Description & How to Apply Below

Location: New York

Role overview

Architect and build the technical audio systems that support multiple game projects, from core runtime architecture to editor tools and production workflows. This senior individual contributor role blends systems engineering with audio design, optimizing for performance while helping creative teams deliver clear, immersive sound.

Responsibilities
  • Create modular audio systems using Unreal Engine, C++, Blueprints, and Wwise, including deep integration with the Wwise API.
  • Design dynamic mixing, spatial audio, and dialogue systems for gameplay, environments, cinema tics, and changing player contexts.
  • Develop audio features with Meta Sounds and profile CPU, memory, and runtime performance across platform constraints.
  • Build Unreal Editor tools and utilities that streamline implementation and reduce repetitive work.
  • Document systems and workflows so sound designers and junior technical designers can use and maintain them.
  • Support hands-on sound design and deliver production-ready work across concurrent projects and tight schedules.
Requirements
  • Multiple shipped AA or AAA titles and professional experience mixing game projects.
  • Deep expertise in Wwise, its Unreal integration, dynamic mixing, and spatial audio; extensive experience with Unreal Engine, C++, Blueprints, and Meta Sounds.
  • Demonstrated ownership of core audio systems built from the ground up and optimized for CPU and memory use.
  • Experience with multiplayer audio, including replicated events, timing and synchronization, and voice chat.
  • Proven ability to create dialogue systems and Unreal Editor modules, tools, and utilities.
  • Strong technical documentation and sound design skills, with examples of systems personally built and supported in production.
Nice to have
  • Experience with horror games or interactive audio that supports tension, atmosphere, pacing, and dynamic scares.
Benefits and work setup
  • The role is remote. Eligible U.S.

    -based full-time employees receive profit sharing, health, dental, and vision insurance, 401(k) matching, FSA/HSA options, paid time off, sick time, holidays, and parental leave.
  • Listed annual base salary ranges vary by U.S. location: $121,000-$159,000, $143,000-$187,000, or $164,000-$215,000.
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
View / Apply for Jobs
Matching My Jurisdiction

Search for further Jobs Here:

SEARCH JOBS: 10+ Million Listings
(Try combinations for better Results! Or enter less keywords for broader Results)
Education Level
Experience Level (years)
Posted in last:
Salary