Unreal Engine Technical Designer – Gameplay & Levels
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Software Development
Job Description & How to Apply Below
Flix is seeking a capable gameplay engineer to help deliver AAA Unreal Engine projects. You will prototype, implement and polish gameplay features, build level content from white-box to high quality, and translate design needs into practical, maintainable code.
You will collaborate with Design, Art, Engineering and Animation, flag dependencies early, and own features through to production-ready state. Experience with Unreal Engine, Blueprints, and level design is expected.
We have an opening for a Unreal Engine Technical Designer – Gameplay & Levels in United States within Engineering.
This is a Full Time role.
The position is based in United States.
This opportunity is part of our work in Engineering.
The advertised compensation is 59.000 - 86.000.
We aim to respond to suitable candidates as soon as possible.
Full responsibilities and requirements are described in the listing above.
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