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Unreal 3D Artist

Job in Newcastle upon Tyne, Newcastle, Tyne and Wear, SY7, England, UK
Listing for: ZeroLight
Full Time position
Listed on 2026-09-13
Job specializations:
  • Design & Architecture
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 32000 - 52000 GBP Yearly GBP 32000.00 52000.00 YEAR
Job Description & How to Apply Below
Location: Newcastle upon Tyne

Newcastle upon Tyne, United Kingdom | Posted on 08/13/2026

Our product-configuration and content-production platform establishes competitive advantages for automotive OEMs around the world, using the cloud to make real-time rendering accessible and affordable for any user in any market.

Featuring innovative experiences and stunning graphics, it enhances every stage of the vehicle-shopping journey by increasing engagement, delivering personalisation, and driving sales.

Formed in Newcastle in 2014, we have expanded to become a truly international company, trusted to deliver major global projects with brands including VW, Audi, BRP, BMW, Nissan, and Mitsubishi

Job Description

Location: Newcastle upon Tyne / Hybrid Working

Type: Full Time

Please Note: We are unable to offer visa sponsorship for this role.

About Zero Light

Zero Light is a visualisation platform for brands that want to build stunning digital customer experiences that captivate and convert. Whether it’s creating world-beating product configurators, producing photoreal CGI content, or accessing enterprise-standard cloud-streaming, Zero Light makes the process simpler, faster and more efficient.

The Role

We’re looking for a talented and adaptable Unreal 3D Artist to help us create industry-leading visual experiences. In this role, you will bridge the gap between high-end 3D asset creation and real-time rendering, bringing environments and products to life within Unreal Engine. You will work closely with both the art and development teams to ensure assets are not only visually stunning but also highly optimised for real-time performance.

Requirements

Technical Experience & Requirements
  • 2 plus years’ experience in 3D art production, preferably working within the computer games or real-time visualisation industry.
  • Demonstrable, strong experience using Unreal Engine.
  • Demonstrable experience using 3DS Max (or similar software like Maya/Blender) and standard game art technologies.
  • Strong knowledge of real-time material creation and cutting-edge shader techniques.
  • Experience using Substance 3D Designer is an advantage.
  • Familiarity with Unreal's profiling and debugging tools to identify and fix performance bottlenecks is highly beneficial.
  • Basic understanding of Unreal's visual scripting system is a plus.
The Person
  • Ability to pick up new skills and pipelines in a short time period with an eagerness to learn new software and bespoke systems.
  • A collaborative mindset with experience communicating with developers and working to strict deadlines.
  • Receptive to feedback, with the ability to take constructive criticism and quickly iterate on designs.
  • A pragmatic problem-solver who can find creative workarounds for real-time engine limitations.
Key Responsibilities
  • Create, optimise, and implement high-quality 3D assets, textures, and materials directly into Unreal Engine.
  • Set up lighting and rendering within Unreal, utilising dynamic global illumination and post-process volumes to achieve photorealistic results.
  • Ensure all models maintain clean topology, efficient UV mapping, and appropriate Level of Detail (LOD) for smooth real-time performance.
  • Set up animations, rig, and prepare mechanical elements for real-time animation (e.g., opening doors, bonnets, trunks, DRL’s and night lights).
  • Set up configurations, assembling modular asset variant sets, organising hierarchies and naming conventions to accommodate real-time parameter changes (e.g., swapping trim packages, wheel styles, or exterior colours).
  • Collaborate with the engineering team using version control software (e.g., Perforce or Git) to manage files and collaborate without overwriting work.
  • Collaborate with the delivery team to ensure clear communication on work status, blockers, and schedules.
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