NVIDIA Isaac Sim; Simulation Engineer
Listed on 2026-01-01
-
Engineering
Robotics, Software Engineer
Location: Germany
NVIDIA Isaac Sim (Simulation Engineer) - 54835
Based in San Francisco, California, Turing is the world’s leading research accelerator for frontier AI labs and a trusted partner for global enterprises deploying advanced AI systems.
Job Overview:
We are looking for a highly skilled Simulation Asset & Environment Specialist for an immediate project contract – initial duration will be 2 months with potential to extend beyond. This is a high‑impact role bridging the gap between 3D art and robotics engineering.
- Asset Prep:
Ingest 3D models (USD, FBX, OBJ) and configure them for perception tasks (semantic labeling) and physics interaction (collision geometry, articulation). - Environment Assembly:
Build and validate simulation scenes, ensuring performance optimization (LODs, proxy meshes) and physics determinism. - Pipeline & Logic:
Use Python & Omni Kit to write behavior scripts and document the workflow for future scalability.
- NVIDIA Isaac Sim & Omniverse:
Deep familiarity with the interface and toolset. - USD (Universal Scene Description):
Strong understanding of layering, variants, and composition arcs. - Physics Simulation:
Experience creating convex decomposition colliders, setting joint articulation, and tuning material properties. - Python Scripting:
Ability to write scripts for Isaac Sim extensions or asset automation. - 3D DCC Tools:
Proficiency in Blender, Maya, or Max for basic geometry adjustment.
Time Commitment: 20‑40 hours per week
Project Duration:
Initially 2 months – extendable by mutual agreement
Start Date:
Immediate
Location:
Remote
Note:
As part of assessments you will go through an AI video interview.
After applying, you will receive an email with a login link. Please use that link to access the portal and complete your profile.
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Seniority LevelEntry level
Employment TypeContract
IndustriesTechnology, Information and Internet
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