NVIDIA Isaac Sim; Simulation Engineer
Listed on 2026-01-02
-
Engineering
Robotics, Software Engineer
Location: Germany
NVIDIA Isaac Sim (Simulation Engineer) - 54835
We are looking for a highly skilled Simulation Asset & Environment Specialist for an immediate project contract - initial duration will be 2 months with potential to extend beyond. This is a high-impact role bridging the gap between 3D art and Robotics Engineering.
You will be responsible for transforming raw 3D models into fully functional, "simulation-ready" assets for NVIDIA Isaac Sim. This is not a pure modelling role; it requires a deep technical understanding of USD structures, physics properties (colliders, mass, friction), and Python scripting for automation
.
- Asset Prep: Ingest 3D models (USD, FBX, OBJ) and configure them for perception tasks (semantic labelling) and physics interaction (collision geometry, articulation).
- Environment Assembly: Build and validate simulation scenes, ensuring performance optimization (LODs, proxy meshes) and physics determinism.
- Pipeline & Logic: Use Python &
Omni Kit to write behaviour scripts and document the workflow for future scalability.
Qualifications:
- NVIDIA Isaac Sim & Omniverse
:
Deep familiarity with the interface and toolset. - USD (Universal Scene Description):
Strong understanding of layering, variants, and composition arcs. - Physics Simulation
:
Experience creating convex decomposition colliders, setting joint articulation, and tuning material properties
. - Python Scripting
:
Ability to write scripts for Isaac Sim extensions or asset automation. - 3D DCC Tools
:
Proficiency in Blender, Maya, or Max for basic geometry adjustment. - Time Commitment: 20-40 hours per week
- Project Duration:
Initially 2 months - extendable by mutual agreement - Start Date:
Immediate - Location:
Remote
Note: As part of assessments you will go through an AI video interview.
After applying, you will receive an email with a login link. Please use that link to access the portal and complete your profile.
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