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Research Scientist - Geometry; AI Assisted

Job in Germany, Ohio, USA
Listing for: Stability AI
Full Time position
Listed on 2025-11-23
Job specializations:
  • IT/Tech
    Machine Learning/ ML Engineer, Computer Science, Artificial Intelligence, AI Engineer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Research Scientist - Geometry (AI Assisted)
Location: Germany

Research Scientist – Geometry (AI Assisted)

Location: Remote

About the Role

We’re looking for a Research Scientist with a strong foundation in geometry processing and a deep interest in how modern learning systems can represent and reconstruct shape. You’ll work at the intersection of discrete and differential geometry, shape tokenization, and generative modelling
, developing methods for unwrapping, remeshing, and reconstructing 3D geometry that are compact, controllable, and scalable.

What You’ll Do
  • Research and develop AI-assisted geometry processing pipelines for UV unwrapping, remeshing, geometric reconstruction, and shape generation.
  • Design learning-based representations for geometry (meshes, point clouds, implicit fields) that capture structure, topology, and correspondence.
  • Develop token- or patch-based encoders for shape representation, enabling compression, editing, and reconstruction from learned codes.
  • Integrate learned geometry modules into generation and reconstruction frameworks
    , ensuring geometric validity and multi-view consistency.
  • Build training and evaluation pipelines with quantitative metrics for distortion, reconstruction fidelity, and mesh topology quality.
  • Collaborate with graphics, simulation, and ML teams to bring new geometry models into creative and production pipelines.
  • Contribute to publications, benchmarks, and internal best practices in geometry + AI research.
What You Bring
  • PhD (or equivalent experience) in Computer Graphics, Geometry Processing, Machine Learning, or a related field.
  • Deep understanding of discrete and differential geometry
    , including remeshing, surface parameterization, and geometric optimization.
  • Experience with learning-based geometry representations (e.g., geometric autoencoders, tokenization, learned unwrapping, or generative reconstruction).
  • Strong engineering skills: proficiency with PyTorch/JAX, geometry/mesh libraries, and large-scale experiment pipelines.
  • Ability to bridge classical geometry processing with modern learning-based techniques and apply them to practical 3D workflows.
Bonus / Preferred
  • Research or open-source work in learning-based UV unwrapping, remeshing, or geometry reconstruction
    .
  • Experience developing generative 3D models or integrating learned geometry modules into diffusion / flow-matching frameworks.
  • Familiarity with implicit neural representations
    , differentiable rendering
    , or geometry-aware latent spaces
    .
  • Experience integrating geometry systems into 3D tool chains (e.g., Blender, Unreal, Unity) or graphics pipelines.
Equal Employment Opportunity:

We are an equal opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses.

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