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Lead 3D Animator; Remote
Remote / Online - Candidates ideally in
San Jose, Santa Clara County, California, 95199, USA
Listed on 2026-01-03
San Jose, Santa Clara County, California, 95199, USA
Listing for:
A5 Labs
Full Time, Remote/Work from Home
position Listed on 2026-01-03
Job specializations:
-
Creative Arts/Media
Video Game, TV / Film Production -
Entertainment & Gaming
Video Game, TV / Film Production
Job Description & How to Apply Below
Lead 3D Animator (Characters & Props for Games)
A5 Labs
Location: Remote / Hybrid / On-site (Osaka, Japan – optional relocation)
Team: Art & Design — 3D Animation
Reports To: Art Director
Position Summary
A5 Labs is looking for an experienced Lead 3D Animator to drive the creation of stylized character and prop animations for real-time games in the iGaming space. This role focuses on high-quality keyframe animation, technical integration, and leading the 3D animation team. All animation work is done in industry-standard DCC tools (Maya or Blender), with export and integration into Unity.
Key Responsibilities:Leadership & Direction
- Lead and mentor the 3D animation team, providing clear artistic and technical feedback.
- Define quality standards, style guidelines, and animation benchmarks.
- Review and approve character and prop animations for timing, weight, clarity, and expression.
- Create high-quality keyframe animations for humanoids, creatures, props, gameplay actions, and short narrative moments.
- Ensure animations support gameplay readability and align with the project’s stylized look.
- Build functional control rigs in the chosen DCC (Maya or Blender) for characters and props.
- Ensure rigs provide clean deformation, intuitive controls, and meet gameplay/production needs.
- Export and integrate animations into Unity.
- Work with Animator Controller, blend trees, Timeline, animation events, and runtime adjustments.
- Collaborate with tech artists and engineers to ensure correct implementation in the engine.
- Maintain and optimize the animation workflow (blocking → polish → export → integration).
- Define naming conventions, asset structure, and documentation.
- Identify and introduce tools or scripts that improve productivity and consistency.
Must-Have
- 5+ years of experience in 3D animation for games or real-time applications, including 2+ years in a senior or lead role.
- Strong mastery of keyframe animation: posing, timing, arcs, weight, and performance.
- Proficiency in Maya or Blender, including the ability to create your own rigs for animation purposes.
- Solid understanding of Unity’s animation systems and integration workflows.
- Experience working in collaborative, cross-disciplinary production environments.
- Experience with motion capture cleanup.
- Familiarity with Unity’s Animation Rigging package (IK, constraints).
- Understanding of gameplay logic, camera behavior, or simple cinematic techniques.
- Background in stylized, mobile, or casual game animation.
- Creative influence over the 3D animation vision and direction.
- Opportunity to shape and evolve the animation pipeline.
- Collaboration with a multidisciplinary team building stylized real-time experiences.
- Hardware allowance: $2,000 upfront + $1,000 annually.
- Unlimited PTO (typically 22–30 days per year).
- $2,000/year learning & development support.
- Flexible hours and remote work options.
- Optional relocation to Japan; business travel may be required.
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