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Lead 3D Animator; Remote

Remote / Online - Candidates ideally in
San Jose, Santa Clara County, California, 95199, USA
Listing for: A5 Labs
Full Time, Remote/Work from Home position
Listed on 2026-01-03
Job specializations:
  • Creative Arts/Media
    Video Game, TV / Film Production
  • Entertainment & Gaming
    Video Game, TV / Film Production
Salary/Wage Range or Industry Benchmark: 90000 - 130000 USD Yearly USD 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Position: Lead 3D Animator (Remote)

Lead 3D Animator (Characters & Props for Games)

A5 Labs

Location: Remote / Hybrid / On-site (Osaka, Japan – optional relocation)
Team: Art & Design — 3D Animation
Reports To: Art Director

Position Summary

A5 Labs is looking for an experienced Lead 3D Animator to drive the creation of stylized character and prop animations for real-time games in the iGaming space. This role focuses on high-quality keyframe animation, technical integration, and leading the 3D animation team. All animation work is done in industry-standard DCC tools (Maya or Blender), with export and integration into Unity.

Key Responsibilities:

Leadership & Direction
  • Lead and mentor the 3D animation team, providing clear artistic and technical feedback.
  • Define quality standards, style guidelines, and animation benchmarks.
  • Review and approve character and prop animations for timing, weight, clarity, and expression.
3D Animation Production
  • Create high-quality keyframe animations for humanoids, creatures, props, gameplay actions, and short narrative moments.
  • Ensure animations support gameplay readability and align with the project’s stylized look.
Rigging & Technical Skills
  • Build functional control rigs in the chosen DCC (Maya or Blender) for characters and props.
  • Ensure rigs provide clean deformation, intuitive controls, and meet gameplay/production needs.
Unity Integration
  • Export and integrate animations into Unity.
  • Work with Animator Controller, blend trees, Timeline, animation events, and runtime adjustments.
  • Collaborate with tech artists and engineers to ensure correct implementation in the engine.
Pipeline & Workflow
  • Maintain and optimize the animation workflow (blocking → polish → export → integration).
  • Define naming conventions, asset structure, and documentation.
  • Identify and introduce tools or scripts that improve productivity and consistency.
Requirements:
Must-Have
  • 5+ years of experience in 3D animation for games or real-time applications, including 2+ years in a senior or lead role.
  • Strong mastery of keyframe animation: posing, timing, arcs, weight, and performance.
  • Proficiency in Maya or Blender, including the ability to create your own rigs for animation purposes.
  • Solid understanding of Unity’s animation systems and integration workflows.
  • Experience working in collaborative, cross-disciplinary production environments.
Nice-to-Have
  • Experience with motion capture cleanup.
  • Familiarity with Unity’s Animation Rigging package (IK, constraints).
  • Understanding of gameplay logic, camera behavior, or simple cinematic techniques.
  • Background in stylized, mobile, or casual game animation.
What You’ll Gain
  • Creative influence over the 3D animation vision and direction.
  • Opportunity to shape and evolve the animation pipeline.
  • Collaboration with a multidisciplinary team building stylized real-time experiences.
  • Hardware allowance: $2,000 upfront + $1,000 annually.
  • Unlimited PTO (typically 22–30 days per year).
  • $2,000/year learning & development support.
  • Flexible hours and remote work options.
  • Optional relocation to Japan; business travel may be required.
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