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Middle 3D Artist; Environment & Character Art

Remote / Online - Candidates ideally in
Pennsylvania, USA
Listing for: Vameon
Remote/Work from Home position
Listed on 2026-01-04
Job specializations:
  • Creative Arts/Media
    Video Game
  • Entertainment & Gaming
    Video Game
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: Middle 3D Artist (Environment & Character Art)

April 9, 2025

Type: Contract
Location: Remote

Job requirements
  • Middle role in a team of 3D artists, experienced in both environment and character art, ensuring familiarity with all common asset types.
  • 3+ years of 3D modeling experience, with at least 1 year in game development as a middle artist.
  • Strong portfolio showcasing relevant work.
Professional Skills
  • Solid understanding of modeling principles and expertise in developing game-friendly 3D models, ensuring:
    • suitability for skeletal animation;
    • awareness of game-specific limitations and optimizations (e.g., popping mitigation in LODs switch or common techniques like texture atlasing);
    • compatibility with Unity-specific best practices designed to account for the engine’s intricacies and peculiarities (e.g., naming conventions).
  • Strong experience creating realistic yet mobile-friendly 3D models of environments, props, and characters of various complexities.
  • Fluency with texture mapping / UV unwrapping and texture baking workflows.
Soft Skills
  • Proven ability to collaborate with artists, animators, and developers to ensure intended asset integration into Unity projects.
Software stack
  • Maya/Unity: Proficiency in Maya and at least strong familiarity with Unity are essential.
  • Familiarity with the overall Maya-to-Unity workflow (on the content side), including awareness of import/export processes, asset optimization, and material setup.
  • Supporting software: ZBrush, Substance Designer/Painter, Photoshop.
  • Software of your choice for efficient UV-mapping (Rizom

    UV / headus UVLayout).
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