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Blue Zoo Animation Studio Blender Environment/Prop Modeller
Remote / Online - Candidates ideally in
Greater London, London, Greater London, W1B, England, UK
Listed on 2026-06-04
Greater London, London, Greater London, W1B, England, UK
Listing for:
Festybay
Remote/Work from Home
position Listed on 2026-06-04
Job specializations:
-
Creative Arts/Media
Video Game -
Entertainment & Gaming
Video Game
Job Description & How to Apply Below
Location: Greater London
Blue Zoo Animation Studio Modelling Artists are crucial world builders at Blue Zoo. They are responsible for constructing the detailed environments, props, and characters that bring our animated worlds to life and add the charming details essential for compelling storytelling.
Your primary focus will be on creating detailed and stylised environment and prop assets for our Short Form team. This involves accurately translating informative concept designs into 3D while adhering to stringent production deadlines.
We are committed to supporting our team’s wellbeing and are happy to discuss flexible, hybrid, and remote working options for all our vacancies.Key Responsibilities (Day-to-Day)
- Execute the modelling and UV mapping of stylised environment and prop assets.
- Effectively translate 2D concept designs into high-quality 3D assets, including working proficiently from minimal design information.
- Deliver UV Maps and bake displacement maps for the Surfacing Department.
- Generate essential render tests for the final approval process.
- Work collaboratively within a team of modelling artists, maintaining regular, clear communication with your Team Lead, Directors, and Art Director.
- Manage your assigned assets and time with high efficiency to meet demanding production schedules.
- Receive feedback and direction from the Rigging Department, CG Supervisor, Art Director, and Directors with a positive, solution-oriented approach
. - Proactively report any potential issues affecting the schedule to your Team Lead and Production Manager.
- Demonstrable experience utilizing Blender
. - Expert ability to interpret volume and form when translating concept designs into models.
- Proficiency in using established modelling tools within both Maya and ZBrush
. - Strong understanding and application of clean topology
. - Experience with UV mapping using either Maya or UVLayout.
- Proven record as a collaborative team player
. - Excellent creative problem-solving skills and a keen artistic eye.
- Comprehensive working knowledge of industry-standard 3D software packages and production pipelines
. - Experience in meeting demanding deadlines while consistently maintaining a high standard of quality.
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- An inclusive, self-funded shorts programme.
- Regular in-person and remote social events.
- Bi-monthly employee feedback and engagement programme.
- Comprehensive benefits package with various discounts and offers.
- Profit share (for employees with 2+ years of service).
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