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Remote Creative Producer - Gaming

Remote / Online - Candidates ideally in
Doncaster, South Yorkshire, DN1, England, UK
Listing for: Homa
Full Time, Remote/Work from Home position
Listed on 2026-06-17
Job specializations:
  • Creative Arts/Media
    Video Game
  • Entertainment & Gaming
    Video Game
Job Description & How to Apply Below

Homa is a global mobile game developer and publisher creating games people love. We partner with studios and internally develop games, having launched over 80 titles, reached over 2 billion downloads, and seen our game All in Hole break into the global top-50 grossing charts. These are milestones, not the finish line.

With deep expertise in product and technology, we built Homa Lab, our proprietary platform that gives developers the market intelligence, data tools, and game tech, with AI built-in, to find product–market fit fast and scale mass-market games into lasting experiences players enjoy for years.

This is our flywheel:
Homa Lab helps studios spot the right ideas early, turn them into games quickly, and reach millions of players. Every launch brings back data and insights that fuel the next hit, making each turn of the loop faster, smarter, and more likely to win. AI supercharges this process, running through everything we do, from everyday tasks to our guiding principles.

What powers the loop is talent density. 220+ people from 30+ nationalities, bringing expertise from the world's best studios and companies. We uphold ambition, curiosity, humility, and focus, and deliver with speed, excellence, and candor.

Since the start, we’ve raised $165M from Headline, Northzone, Eurazeo, Bpifrance, and the founders of King, Sorare, and Spotify, people who’ve built and backed the games and platforms we admire, now supporting our drive to create the next ones.

At Homa, we are building the next billion-player experiences from the ground up and shaping the future of entertainment.

Mission

We’re looking for a Creative Producer to lead the creative vision and production for our games. In this role, you will own the creative process end-to-end, from ideation and briefing to final output, helping us deliver high-quality creatives that support game launches and growth. You will work across creative strategy, artistic direction, production management, and team leadership, partnering with both in-house and outsourced teams.

A core part of the role will be owning and improving the production of playables, alongside video, static, and other game marketing creatives. You should be comfortable working with motion designers, creative developers, and cross-functional stakeholders to turn ideas into strong, launch-ready assets. Your main responsibilities will include:

  • Own the creative strategy and vision for game marketing creatives: Define concepts, messaging, and creative directions that help position and promote our games.
  • Lead the creative cycle from ideation to final delivery: Turning strategy into high-quality creatives across playables, videos, and static assets.
  • Manage and elevate creative teams and partners: Structure the work of in-house designers and external studios to ensure strong execution.
  • Drive creative quality and consistency: Set clear artistic direction and raise the bar across all marketing creatives.
  • Improve creative workflows and production systems: Build processes that increase speed, clarity, and scalability across the creative pipeline.

This is a great opportunity to have high ownership and visible impact, collaborate with talented teams across disciplines, and help raise the creative bar for how our games are brought to market.

We are looking for someone with at least +5 years of experience leading creative production for mobile games and the humility, curiosity, ambition, and drive to make an impact fast. You’re a great fit if you have:

  • Experience in owning the creative production and strategy for mobile gaming: ideally producing marketing creatives such as video ads, playables, or other performance-driven assets, but not just execution, also the ability to define concepts and lead the direction to help sell the games.
  • Strong understanding of creative pipelines and asset production: from ideation and briefing with clear quality standards across multiple formats.
  • Experience leading creative teams and external partners: coordinating motion designers, creative developers, and outsourced studios to set direction, structure work, and deliver high-quality output.
  • Ability to connect creative vision with…
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