Remote 3D Character Rigger Unreal Engine
Quebec City, Québec, Province de Québec, Canada
Listed on 2026-10-06
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Creative Arts/Media
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Entertainment & Gaming
Location: Quebec City
Roarty Digital Inc. is seeking a skilled Technical Artist / Character Rigger to own the character pipeline from Maya to Unreal. You will balance advanced rigging, skinning, and facial setups with engine integration for production-ready assets.
Ideal candidates bring 2+ years of studio experience, deep Maya knowledge, and strong Unreal Engine proficiency, including Anim Graphs and physics. This fully remote role supports North/South American work preferences.
We invite applications for the Remote 3D Character Rigger for Unreal Engine position located in Canada.
Learn more about the Remote 3D Character Rigger for Unreal Engine role in the description above.
We appreciate your interest in this position.
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This posting is for the Remote 3D Character Rigger for Unreal Engine role at Festybay, based in Canada.
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