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FX Houdini Artist

Remote / Online - Candidates ideally in
Los Angeles, Los Angeles County, California, 90079, USA
Listing for: ADP, Inc.
Full Time, Remote/Work from Home position
Listed on 2026-10-10
Job specializations:
  • Creative Arts/Media
    Computer Graphics / 3D / Animation
Salary/Wage Range or Industry Benchmark: 45000 - 80000 USD Yearly USD 45000.00 80000.00 YEAR
Job Description & How to Apply Below

If you are unable to complete this application due to a disability, contact this employer to ask for an accommodation or an alternative application process.

Full Time SHERMAN OAKS, CA, US

30+ days ago Requisition

Salary Range: $45.00 To $80.00 Annually

CoSA VFX has immediate opportunities for California based FX Artists. CoSA is a fully remote studio with locations across North America.

RESPONSIBILITIES
  • Collaborate with VFX, CG, and department supervisors to deliver FX that meet creative vision, technical requirements, and production deadlines.
  • Create a wide range of FX in Houdini, including fire, smoke, fluids, electricity, explosions, supernatural/magical effects, and large-scale destruction.
  • Develop and refine procedural FX setups that are efficient, scalable, and adaptable by other artists
  • Work from scratch or enhance existing setups, optimizing for performance, caching, and rendering
  • Maintain consistency with established art styles while adapting to the creative needs of individual projects
  • Participate in reviews and critiques, providing solutions to enhance quality and efficiency
  • Research and collect reference material to guide look development
  • Troubleshoot and resolve technical and artistic challenges, collaborating across departments for seamless integration of FX into shots
REQUIREMENTS
  • 4+ years of professional experience in film, streaming episodic, cinema tics, or high-end commercials
  • Proven experience producing FX such as smoke, fire, clouds, water, steam, magical effects, and destruction
  • Strong understanding of simulation techniques, procedural workflows, and FX optimization
  • Proficiency with one or more industry-standard renderers (e.g., Karma XPU, Redshift, V-Ray, Mantra)
  • Working knowledge of production tracking tools such as Ftrack, Shot Grid, or equivalent
  • Ability to adapt to various art styles and quickly learn new tools and pipelines
  • Excellent problem-solving skills, attention to detail, and ability to work efficiently under tight deadlines
PREFERRED SKILLS
  • Python and HOM scripting; VEX experience a plus
  • Procedural shader creation and USD-based FX workflows
  • X concept art skills for pitches and look development
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