Producer Remote
Greater London, London, Greater London, W1B, England, UK
Listed on 2026-02-16
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Entertainment & Gaming
Video Game, Game Development / Testing
Location: Greater London
Soulbound ((Use the "Apply for this Job" box below).) is a top-down pixel art MMO launching on Steam. We've had over 1 million players on browser and have completely rebuilt the game for PC — new engine, new game loop, new progression and narrative system. We're a remote team of ~20 gearing up for a public playtest. We need a producer who takes the creative director's vision and makes it happen on time, to standard.
We're looking for an experienced, passionate producer to get the vision into sprints and to make sure the sprints deliver the highest quality possible.
That means:
- You take the director's goals and translate them into milestones, sprints, and deliverables the team can execute
- You own the 3-month roadmap. You break it down, track it, and make the hard calls about scope and priority
- You run two teams (6 engineering, 6 art) through 2-week sprints in Linear — standups, retros, planning
- You hold the quality bar. If something isn't up to standard, you catch it before it ships — not after
- You anticipate problems before they become fires. You build systems so the same question never gets asked twice
- You communicate crisply in writing. Decisions are documented. Status is visible. Nothing is ambiguous
- You keep 12 people aligned, unblocked, and moving in the same direction
We are looking for someone who understands MMOs and live-service games deeply enough to know what "good" looks like — and who won't let anything less than that reach players.
About the contract:- 3 months initially, with genuine potential for ongoing work
- Start immediately, within 2 weeks.
- Remote, with UK timezone overlap
- £6,000–10,000/month depending on experience
- You've shipped games on Steam with indie-sized teams (~10+ people)
- Strong knowledge of MMOs, live-service games, or social games — you understand progression systems, game loops, community dynamics, and what keeps players coming back and you have a strong understanding of what players expect in the current market.
- You can translate creative vision meetings into executable plans — you bridge the gap between "what we want" and "what gets built" through the director's vision.
- You understand the engineering pipeline, from design to QA and are able to work closely with the art producer, and CTO to maintain their sprints and team workloads.
- You've used Linear or equivalent (Jira, Shortcut) to run real sprints across multiple disciplines and have strong organisation using these tools.
- You are confident holding standards. If the director says "this isn't good enough," you would have caught it first.
- You proactively anticipate blockers within the team and solve them before anyone has to ask
- Available to start immediately
- Comfortable working remotely with UK timezone overlap or hybrid at our London studio.
- Highly competitive depending on experience
- Fully remote or hybrid
- Work on a game with a proven player base (1M+ players)
- Direct access to the founder and director level decision making.
- Opportunity for ongoing contract after 3 months.
- Small, fast-moving team, your impact can be immediate and visible.
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