Lead Artist → Remote-first meaningful founding-team equity
London, Ontario, K5Z, Canada
Listed on 2026-10-05
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Entertainment & Gaming
Game & 3D/XR Development
Define the visual identity of an original IP from a blank page.
Who We AreOina Studio is an independent Canadian game studio developing premium story-driven games for PC and console. We believe modern engines now let small teams deliver production value that once required hundreds of people.
We focus on single-player experiences: strong stories, characters worth caring about, and worlds that come alive the closer you look. Our first game is a narrative adventure of growth and companionship, drawn from Kazakh mythology. We build solid pipelines and keep the creativity and agility of a small team.
The RoleWe are looking for an artist to define the visual identity of an original IP from a blank page.
Your first deliverable is the art of a vertical slice that publishers will judge at the end of your first 90 days. This will be the foundation of the art style of the game.
You will be the first art hire and the person who establishes what this game looks like. This is a hands-on creative role first — you'll be making art for the majority of your time — and a leadership role second, as you build and guide the art team through Prototyping and into production.
The art style needs to be expressive, achievable by a small team, and readable at the gameplay scale the game demands. You'll own the visual direction of the debut title and work directly with the founder to develop and defend the art style through every production phase.
What You'll Own Art and visual direction (primary)Define and document the visual style of the debut title — environment, characters, UI, VFX
Create key art, style guides, and reference sheets that define how this world is drawn — the documents the art team grows into
Build environment and character assets for the Prototyping and Vertical Slice milestones
Establish and own the art pipeline end-to-end: modeling, texturing, rigging, import, LOD, and in-engine setup
Own character animation for the vertical slice. Character performance carries the game's emotional beats; it cannot be an afterthought
Develop concept art for pitches, publisher presentations, and internal alignment
Art leadershipDefine art standards, naming conventions, and asset review process
Set the quality bar and review every asset against it; give clear, actionable feedback
Coordinate with Lead Developer on engine-side technical constraints: polycount targets, texture budgets, shader complexity, platform requirements
Own the art schedule and scope estimates for each milestone; flag risks early
Build a team of 3–5 artists as the studio grows into production
Who You AreIndependent and self-directed — comfortable being the sole artist at the start, able to scope and prioritize without hand-holding
A clear communicator — you give feedback people can act on
Drawn to character performance — you care whether a character's acting lands, not just whether the model is clean
Ready to define a style and defend it through every production phase
What We Are Looking For Required4–5 years minimum experience in games art, including 2+ years at senior or lead level on a shipped commercial title
Strong portfolio showing environment, character, or stylized art — ideally covering more than one discipline
Proven ability to define and document a visual style from scratch, not just execute within an existing one
Fluency in a standard 3D and texturing toolchain
Experience building and managing an art pipeline in a major real-time engine
Nice to haveShipped a narrative or RPG indie title where visual storytelling was central
Concept art skills (or ability to direct a concept artist)
Hands-on character animation, or a track record of directing animators to a quality bar
Bilingual in English and French
What You'll Gain CompensationCompetitive salary plus…
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