×
Register Here to Apply for Jobs or Post Jobs. X

Viewmodel Gameplay Animator Sledgehammer Games

Remote / Online - Candidates ideally in
San Mateo, San Mateo County, California, 94409, USA
Listing for: Activision
Contract, Remote/Work from Home position
Listed on 2026-10-11
Job specializations:
  • Entertainment & Gaming
    Entertainer / Performer / Host
Salary/Wage Range or Industry Benchmark: 90000 - 125000 USD Yearly USD 90000.00 125000.00 YEAR
Job Description & How to Apply Below
Position: Viewmodel Gameplay Animator (Contract) - Sledgehammer Games
Job Title:

Viewmodel Gameplay Animator (Contract) - Sledgehammer Games

Requisition :

R028211

Job Description:

Your Platform

Sledgehammer Games is a leading developer in the video game industry, best known for its work on the Call of Duty franchise. Since its founding in 2009, the studio has delivered iconic titles like "Call of Duty:
Advanced Warfare," "Call of Duty: WWII," and most recently, “Call of Duty:
Modern Warfare III.” We combine cutting-edge technology withcreativevision to produce games that resonate with players worldwide. With a focus on creating high-quality multiplayer experiences and captivating single-player campaigns, we continue to shape the future of first-person shooters.

Sledgehammer Games is part of the Activision family and is wholly owned by Microsoft. To learn more about our studio, please visit us at  or search for Sledgehammer Games on your favorite social media platform.

Please note:

This is a Temporary Fixed-Term Contract, up to one (1) year. Remote Work is permitted for this role.

Your Mission

As a Viewmodel Gameplay Animator, you will create polished first-person weapon animations that support responsive, readable, and impactful gameplay. You will work closely with animation, design, engineering, tech art, rigging, modeling, and other content teams to bring weapons and gameplay systems to life.

This role is focused on contributing to active production and delivering high-quality animation within an established development pipeline. Priorities can change in a fast-paced environment, so this role includes, but is not limited to, the following responsibilities:

  • Use traditional animation fundamentals to craft game motions that range from stylized to hyper-realistic.
  • Create polished first-person weapon animations, including firing, reloads, weapon handling, inspections, melee, equipment use, and other gameplay interactions.
  • Apply strong animation fundamentals to create motion ranging from grounded and realistic to stylized, depending on the needs of the game.
  • Maintain clear weapon readability, strong posing, convincing weight, and responsive timing from the player’s perspective.
  • Animate and refine first-person camera motion when needed to support gameplay clarity, impact, and presentation.
  • Collaborate closely with designers, engineers, tech artists, riggers, modelers, and other animators to
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)
0
200
Filters
Education Level
Experience Level (years)
Posted in last:
Salary