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Remote Senior Level Designer

Remote / Online - Candidates ideally in
Airdrie, Alberta, P4B, Canada
Listing for: Blackbird Interactive Inc.
Contract, Remote/Work from Home position
Listed on 2026-10-16
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 115000 CAD Yearly CAD 115000.00 YEAR
Job Description & How to Apply Below
Position: Remote Senior Level Designer (7-month contract)
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE:

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is looking for an experienced Senior Level Designer to help build and deliver high-quality gameplay spaces for a third-person multiplayer action game. This role focuses on designing levels, combat spaces, and environments that promote engaging player interactions, support multiple play styles, and deliver memorable multiplayer experiences through strong pacing, readability, and spatial design.

You’ll work closely with game design, art, engineering, and production to create levels that are fun to play, strategically engaging, and visually compelling. The role involves collaborating with leadership to align content with the overall creative vision while owning levels end-to-end, from initial concept and blockout through implementation, iteration, and polish. If you enjoy crafting dynamic combat spaces, encouraging player choice, and creating highly replayable multiplayer experiences, this role could be a great fit.

Responsibilities

Collaborate with game design, art, engineering, and production to support and implement the established creative vision, raising questions or inconsistencies as they arise during development

Work within production schedules and constraints, implementing level content in a timely and iterative manner while communicating risks or dependencies to appropriate team members

Design and build levels end-to-end, including layout, combat spaces, traversal, pacing, player flow, and objective placement

Create engaging multiplayer environments that support varied combat scenarios, multiple player strategies, and balanced gameplay experiences

Script and implement gameplay events, encounters, objectives, triggers, and environmental interactions that support gameplay and replayability

Test, debug, and iterate on levels regularly, identifying and resolving issues related to navigation, combat balance, player flow, readability, progression, and edge cases

Respond constructively to feedback, refining layouts, combat spaces, and pacing to improve gameplay quality, balance, and player experience

Maintain an understanding of core gameplay systems and how they interact with level design, adjusting layouts to support multiple play styles, team dynamics, and systemic gameplay

Requirements

A minimum of 5 years of experience contributing to game development, with a strong focus on level design for action, multiplayer, or combat-focused games

Experience shipping at least one title, ideally a multiplayer action or third-person game, with an understanding of the full content lifecycle from implementation through polish

Hands-on experience with Unreal Engine 5, with confidence using in-engine level editing tools, Blueprint scripting, and gameplay workflows to build, implement, debug, and iterate on gameplay spaces

Comfort working independently on assigned content, with the ability to manage tasks, iterate on feedback, and solve implementation challenges in a dynamic production environment

Strong collaboration and communication skills, with the ability to work closely across design, art, engineering, audio, and production to deliver cohesive gameplay experiences

Strong understanding of combat space design, player navigation, encounter pacing, gameplay readability, and…
Position Requirements
10+ Years work experience
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