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Remote VFX Artist

Remote / Online - Candidates ideally in
Edmonton, Alberta, Canada
Listing for: Blackbird Interactive Inc.
Contract, Remote/Work from Home position
Listed on 2026-10-16
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 75000 - 85000 CAD Yearly CAD 75000.00 85000.00 YEAR
Job Description & How to Apply Below
Position: Remote VFX Artist (3-month contract)
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE:

At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate  VFX Artist  to join our team on an upcoming Third Person Action Shooter.

Do you have a broad range of creative and technical experience building VFX in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing aThird Person Action Shooter.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to yourshowreel with your Resume.

Responsibilities

Create and develop real-time VFX using Unreal Engine 5 and Niagara

Work with the Creative Leads to author immersive VFX for an FPS game

Problem-solve and support tools and tech development to achieve visual and performance targets in engine

Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments

Ensure FX assets meet technical requirements for Unreal Engine 5

Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems

Document tools and production pipelines in a clear and understandable way

Requirements

2+ years of proven gameplay development experience

Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle

Excellent communication and presentation skills

Experience with Unreal Engine 5 and Niagara

Experience with dynamic FX scaling and variable integration at runtime

Pluses

Unreal Blueprint Experience

Unreal chaos destruction experience

$75,000 – $85,000 a year
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