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3D environment artist Roblox games

Remote / Online - Candidates ideally in
Los Angeles, Los Angeles County, California, 90001, USA
Listing for: Polymorphic
Full Time, Remote/Work from Home position
Listed on 2026-11-07
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 50000 - 80000 USD Yearly USD 50000.00 80000.00 YEAR
Job Description & How to Apply Below
Position: 3D environment artist for Roblox games
Описание

A US-based game studio is looking for a skilled 3D Environment Artist located in Armenia to assist with map design, asset creation, and environment building for an upcoming Roblox project.

Задачи
  • Create optimized, realistic 3D environment assets: props, structures, terrain, and other map elements
  • Build complete scenes and maps in Roblox Studio, not just individual assets
  • Accurately recreate real-world locations and environments from provided references
  • Texture and UV-unwrap assets, including texture baking in Substance Painter
  • Optimize polygon counts, textures, geometry, and scene complexity for real-time performance without significantly reducing visual quality
  • Set up collisions and build assets with performance in mind
  • Follow naming conventions, file organization practices, and the established production pipeline
  • Take feedback and iterate quickly in collaboration with producers, designers, and other artists
Требования
  • Over the age of 18
  • Able to sign an NDA
  • Minimum of 2 years of relevant experience
  • Proficiency in Blender or similar 3D modeling software
  • Strong portfolio demonstrating environment and hard-surface modeling
  • Ability to create both low-poly and optimized high-detail assets for real-time use
  • Strong understanding of texturing and UV unwrapping workflows
  • Proficiency with Adobe Substance Painter and texture baking
  • Ability to accurately create assets and environments from provided references
  • Experience creating complete scenes rather than individual assets only
  • Strong understanding of polygon optimization for real-time performance
  • Familiarity with Roblox's material system, engine limitations, and optimization requirements
  • Understanding of mesh terrain and Roblox terrain workflows
  • Understanding of collision setup and performance-conscious asset construction
  • Clear and consistent written English communication (the team communicates through Discord)
  • Будет плюсом:
    Prior Roblox experience is a plus but not required: the studio will teach you the basics of importing and setting up assets in Roblox, as long as you are willing to learn new tools
  • Ability to create concept art or work effectively from limited references
  • Experience recreating real-world locations or architecture
  • Familiarity with terrain tools and workflows
Условия
  • Full-time, remote (work from anywhere in Armenia)
  • Employment through team.am, with official registration in Armenia
  • Day-to-day collaboration with the US-based studio team over Discord; some overlap with US working hours is expected
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