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3D environment artist Roblox games
Remote / Online - Candidates ideally in
San Diego, San Diego County, California, 92101, USA
Listed on 2026-11-07
San Diego, San Diego County, California, 92101, USA
Listing for:
Polymorphic
Full Time, Remote/Work from Home
position Listed on 2026-11-07
Job specializations:
-
Entertainment & Gaming
Game & 3D/XR Development
Job Description & How to Apply Below
Описание
A US-based game studio is looking for a skilled 3D Environment Artist located in Armenia to assist with map design, asset creation, and environment building for an upcoming Roblox project.
Задачи- Create optimized, realistic 3D environment assets: props, structures, terrain, and other map elements
- Build complete scenes and maps in Roblox Studio, not just individual assets
- Accurately recreate real-world locations and environments from provided references
- Texture and UV-unwrap assets, including texture baking in Substance Painter
- Optimize polygon counts, textures, geometry, and scene complexity for real-time performance without significantly reducing visual quality
- Set up collisions and build assets with performance in mind
- Follow naming conventions, file organization practices, and the established production pipeline
- Take feedback and iterate quickly in collaboration with producers, designers, and other artists
- Over the age of 18
- Able to sign an NDA
- Minimum of 2 years of relevant experience
- Proficiency in Blender or similar 3D modeling software
- Strong portfolio demonstrating environment and hard-surface modeling
- Ability to create both low-poly and optimized high-detail assets for real-time use
- Strong understanding of texturing and UV unwrapping workflows
- Proficiency with Adobe Substance Painter and texture baking
- Ability to accurately create assets and environments from provided references
- Experience creating complete scenes rather than individual assets only
- Strong understanding of polygon optimization for real-time performance
- Familiarity with Roblox's material system, engine limitations, and optimization requirements
- Understanding of mesh terrain and Roblox terrain workflows
- Understanding of collision setup and performance-conscious asset construction
- Clear and consistent written English communication (the team communicates through Discord)
- Будет плюсом:
Prior Roblox experience is a plus but not required: the studio will teach you the basics of importing and setting up assets in Roblox, as long as you are willing to learn new tools - Ability to create concept art or work effectively from limited references
- Experience recreating real-world locations or architecture
- Familiarity with terrain tools and workflows
- Full-time, remote (work from anywhere in Armenia)
- Employment through team.am, with official registration in Armenia
- Day-to-day collaboration with the US-based studio team over Discord; some overlap with US working hours is expected
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