Gameplay Systems & Performance Engineer - Remote
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Entertainment & Gaming
Job Description & How to Apply Below
Location: New York
Sony Interactive Entertainment Inc. is seeking a Staff Gameplay Engineer
- Systems & Performance. You will design and evolve foundational gameplay systems, tools, and shared infrastructure in C++ on Unreal Engine 5, guiding performance optimization across the team.
The role emphasizes defining architecture, working with content creators, and driving a performance-conscious culture while collaborating across disciplines to support a new franchise at Play Station.
Join us at Sony Interactive Entertainment as our next Staff Gameplay Systems & Performance Engineer
- Remote in United States.
We appreciate your interest in this position.
Join Sony Interactive Entertainment and contribute to our ongoing work.
Take a moment to read everything above and see whether this role is right for you.
This posting is for the Staff Gameplay Systems & Performance Engineer
- Remote role at Sony Interactive Entertainment, based in United States.
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