Game Development/Environment Artist - Wellington, Zealand; Freelance - Remote
Listing for:
prolificacademicltd
Full Time, Contract, Remote/Work from Home
position
Listed on 2026-11-15
Job specializations:
-
Entertainment & Gaming
-
Creative Arts/Media
Job Description & How to Apply Below
Role overview
Contribute existing 3D environments and visual effects assets to a project aimed at improving video-generation systems and their understanding of physical scenes. The freelance work combines licensing suitable material from your archive with preparing it for technical use, with occasional scene changes and new renders.
Responsibilities- Identify existing personal or studio assets that are suitable for licensing.
- Prepare approved files to project specifications through rendering and layer separation.
- Organize scene elements into coherent layers that can be composited independently.
- Make requested scene variations and render revised versions when needed.
- Apply visual production expertise to help create useful material for video-generation development.
- Professional experience as a 3D, technical, or VFX artist, or compositor, in games, film, or digital production.
- Practical experience with one or more relevant 3D or game tools, such as Unreal Engine, Unity, Houdini, Maya, Blender, or Cinema 4D.
- Strong skills in rendering, lighting, and texturing.
- Comfort working with technical file-preparation processes and specifications.
- Access to existing assets that can be licensed, ideally with scenes already divided into compositable layers.
- Remote, freelance engagement with flexible, ad hoc work.
- Existing assets may be licensed for a flat fee; technical processing is listed at $15–$30 per hour.
- Work focuses on preparing and adapting archived material rather than producing conventional VFX from scratch.
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