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Game Engineer; Unreal

Remote / Online - Candidates ideally in
Brighton, TR2, England, UK
Listing for: Rocket Science Group
Remote/Work from Home position
Listed on 2026-02-16
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 GBP Yearly GBP 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: Game Engineer (Unreal)
Location: Brighton

Please note that this is a hybrid position based in Brighton, requiring 3 days onsite each week, with the option for remote work on the remaining days.

Part of the Rocket Science Group, Atomic Theory comprises a multinational team of seasoned AAA veterans with roots extending from Blizzard, PUBG, Epic, and Unity. We have a track record of delivering player‑centric, AAA‑quality experiences, and we’re unwavering in our commitment to performance, accessibility, and the meticulous attention to the engineering tools and frameworks that underpin exceptional gameplay.

But Atomic Theory is also more than just a studio; for us, it’s a sanctuary, a place where our diverse experiences can intersect and combine to carry our solutions to the next level. We’re dedicated to aiding studios and publishers in navigating the toughest challenges across today’s game development landscape – and with offices in Albany, NY; and Cardiff, UK, we thrive at the opportunity to Get Sh!t

Done on a global scale.

Our passion for gaming is at the core of everything we do, inspiring us to collaborate seamlessly. We’re not afraid to take on big challenges and push for bold, innovative solutions. Every decision we make is guided by the goal of delivering maximum value and creating a significant, positive impact on our projects. By consistently going above and beyond, we transform every interaction into an exceptional partnership, building trust and delivering excellence.

Please note: We have the internal structure to support someone looking to grow or a seasoned veteran ready to drive from day one. Final levelling (Intermediate vs. Senior) will be determined based on the candidate’s portfolio, interview performance, and years of relevant experience.

About the role

We are seeking a talented and versatile Game Developer to join our growing co‑dev team.

In this role, you will draw upon your broad technical experience to help build high‑quality game systems and features across a variety of projects. You will contribute to designing, implementing, and evolving gameplay, systems, and tools that help our partners deliver excellent player experiences. You will have the opportunity to work across both proprietary and commercially available game engines, and you should be comfortable adapting to new technologies, workflows, and problem spaces as projects evolve.

An ideal candidate is passionate about games, enjoys tackling a wide range of technical challenges, and has a track record of delivering great player and customer experiences across different areas of game development.

What you’ll do
  • Feature Development: Implement, maintain, and collaborate on gameplay features, systems, and tools within proprietary and commercially available game engines.
  • Generalist Development: Work across multiple areas of game development such as gameplay, systems, tools, or engine‑level code, depending on project needs.
  • Critical Problem Solving: Use strong debugging and analytical skills to investigate and resolve complex technical issues across multiple systems.
  • Technical Design: Collaborate with designers, artists, and product leads to break down requirements and deliver practical, player‑focused solutions.
  • Code Review: Participate in code reviews, provide constructive feedback, and help maintain high standards of code quality and maintainability.
What we value
  • Strong Technical

    Skills:

    Professional experience developing games using modern game engines, with proficiency in C++ or similar languages and solid mathematical fundamentals.
  • Engineering Excellence: A commitment to writing clean, maintainable, and efficient code, with a focus on quality and best practices.
  • Breadth of

    Experience:

    Comfort working across different systems and disciplines within game development, with a generalist mindset.
  • Team

    Collaboration:

    Strong communication skills and the ability to work collaboratively with engineers, designers, producers, and project leads.
  • Problem Solving: A proactive and thoughtful approach to identifying, diagnosing, and resolving technical challenges.
  • Passion for Gaming: A genuine enthusiasm for games and a desire to help create engaging, high‑quality experiences for players.
  • Inte…
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