Remote Summer Internship: Graphics Rust
4800, Breda, North Brabant, Netherlands
Listed on 2026-05-27
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Software Development
C++ Developer, Game Development / Testing
Summer 2026 Internship @ Traverse Research
About Traverse Research:
At Traverse Research, we research and develop cutting‑edge graphics software in collaboration with major hardware vendors, from desktop to mobile. We primarily develop in Rust and deeply care about contributing to the Rust open‑source community. Our team thrives on creativity, collaboration, and innovation in pushing the boundaries of real‑time graphics.
We're looking for programming students eager to get hands‑on experience at the cutting edge of real‑time graphics and engine development. Over the summer, you'll contribute to real projects; whether that's implementing graphics techniques, building interactive demos, or developing new features for our framework and benchmark suite. This is a chance to work alongside experienced professionals in a small, collaborative team that takes its craft seriously.
PossibleProjects
- LLVM HLSL Test Suite: Write HLSL unit‑tests and implement tried‑and‑true graphics techniques (like P , GTAO, Bloom) as contributions to an open‑source C++ project.
- Car demo: Build a car demo in our engine Breda complete with a hooked‑up physics engine, camera, and controller.
- 3rd Person character demo: Develop a 3rd person demo in our engine Breda with a character controller and animations.
- GPU particle system: Implement a GPU‑based particle system with configurable emitters and mesh‑based particles in our engine Breda.
- Currently enrolled in a Bachelor's program in Computer Science, Game Development, or a related field.
- Solid programming fundamentals and at least some experience with Rust or C++.
- Genuine interest in real‑time graphics, game engines, or systems programming.
- Ability to work independently and communicate well in a small team.
- Familiarity with graphics APIs (Vulkan, DX12, Metal) or shader programming (HLSL/GLSL).
- Exposure to rendering techniques (P , deferred/forward rendering, post‑processing).
- Experience with or interest in ECS/data‑oriented design.
- Contributions to open‑source projects or personal graphics/engine experiments.
- Rust programming experience.
- Work on graphics technology used to evaluate the latest hardware.
- Access to a modern, Rust‑first codebase and a team passionate about pushing graphics boundaries.
- Hands‑on experience in a collaborative, remote‑friendly environment.
- Opportunity to contribute to open‑source projects that matter to the community.
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