Senior Unity Developer
Greater London, London, Greater London, W1B, England, UK
Listed on 2026-06-14
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Software Development
Game & 3D/XR Development, Software Engineer, Backend Developer, AI Engineer (Applied/Software)
Senior Unity Developer
Location: Predominantly home working, but occasional visits to London (Hybrid)
Salary: Competitive + benefits
No visa sponsorship or relocation unfortunately
Aardvark Swift is partnering with a well‑funded, confidential venture in the competitive social entertainment space, developing a next‑generation interactive platform powered by Unity.
Backed by experienced founders and prominent investors within the leisure and entertainment sector, the company is building a technology‑driven platform that blends real‑time gameplay with immersive, physical‑world experiences.
The long‑term vision is to scale a globally connected interactive entertainment platform that brings together digital gameplay and real‑world environments.
This is an urgent hire as the company prepares for launch and rapid scaling.
The OpportunityYou will contribute to a Unity‑based game engine designed to integrate with real‑world systems, combining camera technology, projection, and real‑time gameplay logic to deliver unique player experiences in live environments.
The platform has been rebuilt in Unity (C#) to support scalability and faster iteration, replacing earlier proprietary technology.
This role involves tackling technical challenges across:
- Real‑time gameplay systems
- Physical‑world interaction
- Projection‑based experiences
- Social, location‑based entertainment
This is an opportunity to work on a distinctive product that merges digital gameplay with real‑world environments.
Responsibilities- Design and develop core gameplay systems and platform features
- Help shape scalable gameplay frameworks for interactive experiences
- Collaborate with cross‑disciplinary teams including hardware and venue integration
- Contribute to technical direction and best practices
- Support and mentor other developers as the team grows
- Strong experience with Unity and C#
- Background in gameplay systems or interactive application development
- Comfortable tackling unconventional technical challenges
- Collaborative and adaptable approach
- Willingness to occasionally work on‑site with physical systems
- Experience with VR/AR or spatial interaction
- Experience with physical installations or location‑based entertainment
Primarily remote, with occasional on‑site visits for testing the product in London.
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