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3D Game Developer; Remote – Godot Physics

Remote / Online - Candidates ideally in
Calgary, Alberta, D3J, Canada
Listing for: Twine
Part Time, Remote/Work from Home position
Listed on 2026-07-08
Job specializations:
  • Software Development
    Game & 3D/XR Development, Software Engineer, App Developer - Mobile/Web
Job Description & How to Apply Below
Position: 3D Game Developer (Remote) – Godot Physics

Join an exciting project focused on developing a 3D soulslike game using Godot. The game features dynamic ragdoll and playful physics effects, with existing progress on character and enemy meshes and animations. The primary challenge is implementing robust ragdoll physics to enhance gameplay realism and interactivity. This role is ideal for a developer passionate about 3D game mechanics and eager to contribute technical expertise to a growing project.

Responsibilities
  • Implement and optimize ragdoll physics for characters and enemies in Godot
  • Integrate playful physics effects to enhance gameplay experience
  • Collaborate on refining existing 3D assets and animations
  • Troubleshoot and resolve technical challenges related to physics and animation blending
  • Ensure smooth performance and compatibility across platforms, with a focus on iOS
  • Provide technical guidance on best practices for 3D game development in Godot
Skills and Requirements
  • Proven experience with Godot Engine, specifically in 3D game development
  • Strong understanding of physics simulation, ragdoll systems, and animation blending
  • Proficiency in GDScript or C# within the Godot environment
  • Familiarity with importing and optimizing 3D assets and animations
  • Ability to debug and solve complex technical issues independently
  • Experience developing for iOS platforms is a plus
  • Strong communication skills and ability to work remotely

    Availability for part-time, contract-based collaboration
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