Advanced Online Software Engineer – EA SPORTS FC
Vancouver, BC, Canada
Listed on 2026-09-13
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Software Development
Game & 3D/XR Development, Backend Developer, Software Engineer, Full Stack Developer
Role
214269
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including EA SPORTS FC™, Madden NFL, NHL®, and UFC.
EA SPORTS FC represents the future of football entertainment, connecting millions of players around the world through innovative gameplay and online experiences. Join us as we continue building the world's largest interactive football platform.
The Online Software Engineer will help build networked game experiences for EA Sports titles. We are looking for engineers who enjoy prototyping, planning, implementing, and maintaining amazing new features and technology for the biggest sports video game franchise in the world, EA SPORTS FC. This role is ideal for an experienced C++ engineer who enjoys solving challenging real-time systems problems, mentoring engineers, and leading technical execution without being the primary architect for the organization.
You will report to the Development Director and work with the Technical Lead to estimate, build and improve projects. You will be focused on delivering excellent game experiences through efficient and effective code, from the customer-facing experience through to the backend services that power those experiences.
Responsibilities:
- Leverage EA’s central technologies to implement server features, components, and services.
- Create and maintain client code to support features and improve multiplayer experiences.
- Optimize client and server online systems to improve latency, reliability, scalability, performance, and memory.
- Design and iterate on architecture and infrastructure improvements for live systems and workflows.
- Work closely with partner teams to stand up and maintain online infrastructure and services for the title.
- Own experiences through the full stack, from UI in the game client all the way to the backend services and databases that power those experiences.
- 6+ years of experience in software development with strong proficiency in developing high-performance C++ applications.
- Experience developing and debugging multi-threaded/concurrent architectures.
- Experience with networked applications or features (client/server and/or peer-to-peer).
- Familiarity with database technologies (e.g. MySQL, SQL, Redis).
- Knowledge of networking protocols (e.g. TCP/IP, UDP).
- Bachelor's degree in Computer Science or related field, or equivalent training and professional experience.
- Experience shipping and supporting multiplayer or live service products.
- Experience working with modern game engines such as Frostbite, Unreal Engine, Unity, or proprietary engines.
- Experience working with Microsoft, Sony, and Nintendo gaming platforms.
- Experience with dedicated servers, matchmaking systems, telemetry, and online platform services.
- Experience using Perforce, Git, or similar version control systems.
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and…
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