More jobs:
Freelance · Vehicle 3D Artist; Remote
Remote / Online - Candidates ideally in
Singapore
Listed on 2026-09-30
Singapore
Listing for:
WindyVerse
Full Time, Contract, Remote/Work from Home
position Listed on 2026-09-30
Job specializations:
-
Software Development
Game & 3D/XR Development
Job Description & How to Apply Below
Work Arrangement
- Location:
Remote
- Develop core modules of Windy Verse's in-house CoreX engine, including the rendering pipeline, asset system, and runtime
- Build high-performance low-level systems in Rust and design interop with the CoreCLR scripting layer
- Design and implement the deferred P pipeline, GPU culling, post-processing, and other AAA-level features
- Cross-platform (Windows / console / mobile) performance tuning and troubleshooting
- Several years of experience developing commercial or open-source game engines
- Proficient in Rust or C++, with a solid grasp of low-level memory and concurrency models
- Familiar with modern graphics APIs (Vulkan / DirectX 12 / Metal) and rendering pipeline fundamentals
- Able to independently drive module design and delivery, with strong engineering discipline
- Led rendering, asset, or scripting subsystems for a shipped commercial engine or AAA project
- Experience with .NET / CoreCLR integration and native-managed interop
- Deep expertise in graphics, compilers, GPU programming, or physics simulation
- Track record of contributions to open-source engines or graphics projects
· Vehicle 3D Artist (Remote)
Work Arrangement
- Location:
Remote - Type:
Freelance / Project-based
- Create 3D models of armored vehicles (tanks, IFVs, etc.), including exterior and interior modules
- Recreate details based on reference images, blueprints, and materials, complete LOD, UV, and textures
- Design and model internal systems such as engines, ammunition racks, optical equipment, and crew compartments
- Collaborate with technical artists to ensure resource optimization, rigging, and animation workflows in-game
- Proficient in hard-surface modeling using tools like Blender
- Familiar with P workflow and texture tools like Substance Painter
- Interest in military vehicles, mechanical structures, or industrial design
- Experience in game vehicle model creation
- Knowledge of Unity resource import and optimization workflows
- Knowledge of mechanical rigging or animation
· Full-time / Contract)
Location &
Employment Type
- Project:
Realistic multiplayer game themed around tanks and armored vehicles - Engine:
Unity (URP environment)
- Build various battlefield maps using Unity, including cities, forests, ruins, and hills
- Create environments with historical authenticity and realism based on military facilities and historical context
- Design terrain layouts including cover, line-of-sight blocking, and movement routes based on gameplay needs
- Use terrain and vegetation tools to design efficient terrain creation workflows
- Adjust lighting, post-processing, and performance to continuously refine scene presentation and frame rate
- Experience in 3D scene / terrain creation in Unity
- Knowledge of Terrain, Prefab layout, Lighting, LOD management, etc.
- Interest in military, military history, or weapons
- Ability to communicate with the team in Japanese or English
- Experience in map creation for vehicle-based games (tanks / aircraft, etc.)
- Experience in scene optimization and resource management in URP projects
- Experience with terrain creation tools like World Creator
- Strong in conceptualization and research of military facilities, urban layouts, or natural landscapes
- Familiar with DCC tools like Photoshop / Blender / Substance
- Social insurance coverage (according to Japanese regulations)
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