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Freelance · Vehicle 3D Artist; Remote

Remote / Online - Candidates ideally in
Singapore
Listing for: WindyVerse
Full Time, Contract, Remote/Work from Home position
Listed on 2026-09-30
Job specializations:
  • Software Development
    Game & 3D/XR Development
Job Description & How to Apply Below
Position: Freelance · Vehicle 3D Artist (Remote)
Work Arrangement
  • Location:

    Remote
Main Responsibilities
  • Develop core modules of Windy Verse's in-house CoreX engine, including the rendering pipeline, asset system, and runtime
  • Build high-performance low-level systems in Rust and design interop with the CoreCLR scripting layer
  • Design and implement the deferred P  pipeline, GPU culling, post-processing, and other AAA-level features
  • Cross-platform (Windows / console / mobile) performance tuning and troubleshooting
Basic Requirements
  • Several years of experience developing commercial or open-source game engines
  • Proficient in Rust or C++, with a solid grasp of low-level memory and concurrency models
  • Familiar with modern graphics APIs (Vulkan / DirectX 12 / Metal) and rendering pipeline fundamentals
  • Able to independently drive module design and delivery, with strong engineering discipline
Preferred Qualifications
  • Led rendering, asset, or scripting subsystems for a shipped commercial engine or AAA project
  • Experience with .NET / CoreCLR integration and native-managed interop
  • Deep expertise in graphics, compilers, GPU programming, or physics simulation
  • Track record of contributions to open-source engines or graphics projects
Freelance
· Vehicle 3D Artist (Remote)
Work Arrangement
  • Location:

    Remote
  • Type:
    Freelance / Project-based
Main Responsibilities
  • Create 3D models of armored vehicles (tanks, IFVs, etc.), including exterior and interior modules
  • Recreate details based on reference images, blueprints, and materials, complete LOD, UV, and textures
  • Design and model internal systems such as engines, ammunition racks, optical equipment, and crew compartments
  • Collaborate with technical artists to ensure resource optimization, rigging, and animation workflows in-game
Basic Requirements
  • Proficient in hard-surface modeling using tools like Blender
  • Familiar with P  workflow and texture tools like Substance Painter
  • Interest in military vehicles, mechanical structures, or industrial design
Preferred Qualifications
  • Experience in game vehicle model creation
  • Knowledge of Unity resource import and optimization workflows
  • Knowledge of mechanical rigging or animation
Unity Environment / Terrain Artist (Yokohama
· Full-time / Contract)
Location &

Employment Type
  • Project:
    Realistic multiplayer game themed around tanks and armored vehicles
  • Engine:
    Unity (URP environment)
Main Responsibilities
  • Build various battlefield maps using Unity, including cities, forests, ruins, and hills
  • Create environments with historical authenticity and realism based on military facilities and historical context
  • Design terrain layouts including cover, line-of-sight blocking, and movement routes based on gameplay needs
  • Use terrain and vegetation tools to design efficient terrain creation workflows
  • Adjust lighting, post-processing, and performance to continuously refine scene presentation and frame rate
Basic Requirements
  • Experience in 3D scene / terrain creation in Unity
  • Knowledge of Terrain, Prefab layout, Lighting, LOD management, etc.
  • Interest in military, military history, or weapons
  • Ability to communicate with the team in Japanese or English
Preferred Qualifications
  • Experience in map creation for vehicle-based games (tanks / aircraft, etc.)
  • Experience in scene optimization and resource management in URP projects
  • Experience with terrain creation tools like World Creator
  • Strong in conceptualization and research of military facilities, urban layouts, or natural landscapes
  • Familiar with DCC tools like Photoshop / Blender / Substance
  • Social insurance coverage (according to Japanese regulations)
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