Remote Gameplay Systems & Performance Engineer; Unreal
Marysville, Snohomish County, Washington, 98271, USA
Listed on 2026-10-02
-
Software Development
Game & 3D/XR Development, Unix/Linux
Sony Interactive Entertainment is seeking a Staff Gameplay Engineer – Systems & Performance on teamLFG to lead foundational gameplay systems and performance work in Unreal Engine 5. You will shape architecture and shared systems used by gameplay engineers and content creators, while driving optimization across the game.
You will work with a cross-discipline team to turn a creative dream into a new franchise, balancing complex technical decisions with scalable, maintainable code.
This is an excellent opening to take on the Remote Gameplay Systems & Performance Engineer (Unreal
5) role at Teamlfg.
Our team is growing, and we are hiring a Remote Gameplay Systems & Performance Engineer (Unreal
5) in WA, United States.
This Full Time position is for the Remote Gameplay Systems & Performance Engineer (Unreal
5) role at Teamlfg.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).