Research Scientist Intern - Graphics, ML
Jacksonville, Duval County, Florida, 32290, USA
Listed on 2026-10-03
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Software Development
Machine Learning/ ML Engineer, AI Engineer (Applied/Software), Data Scientist
The Graphics Research Organization at Intel is seeking a highly motivated Research Scientist Intern to join its world-class team. This role offers an opportunity to help shape next-generation graphics technologies and experiences by conducting cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms. As an intern, you will collaborate with industry-leading researchers to develop innovative graphics and AI techniques.
Your work may contribute directly to Intel's graphics hardware and software products while advancing the state of the art in both industry and academia through research publications. We are looking for curious, collaborative, and technically strong candidates who are passionate about graphics research, possess excellent communication skills, and are eager to explore new ideas that drive innovation.
- Currently pursuing a PhD in Computer Science, Electrical Engineering, or a related field with a focus on computer graphics and machine learning.
- At least 1 year of academic, research, or industry experience in:
Modern C/C++ and Python programming. - Machine learning concepts, algorithms, and frameworks such as PyTorch.
- Advanced graphics techniques including rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, and Monte Carlo methods.
- Graphics APIs such as OpenGL, Vulkan, or DirectX, and/or shading languages including GLSL and HLSL.
- GPGPU programming technologies such as CUDA, SYCL, or OpenCL.
- Publications in top-tier computer graphics, computer vision conferences, or journals.
- Strong foundation in linear algebra, numerical optimization, probability, and statistical estimation.
- Experience with image processing and computer vision techniques, including multi-scale filtering, Fourier transforms, optical flow, feature alignment, and image segmentation.
- Familiarity with vision transformer models such as DINO, CLIP, and V-JEPA.
- Experience developing neural rendering applications, including super-resolution, denoising, and deblurring.
- Research or software engineering experience through internships, industry roles, open-source contributions, or competitive programming.
- Experience applying machine learning techniques to real-time graphics problems.
- Understanding of GPU architectures, graphics workloads, and performance optimization.
- Experience with profiling, debugging, and performance analysis tools.
Student / Intern
ShiftShift 1 (United States of America)
Primary LocationVirtual US
Additional LocationsPosting Statement:
All qualified applicants will receive consideration for employment without regard to race, color, religion, religious creed, sex, national origin, ancestry, age, physical or mental disability, medical condition, genetic information, military and veteran status, marital status, pregnancy, gender, gender expression, gender identity, sexual orientation or any other characteristic protected by local law, regulation, or ordinance.
- We offer a total compensation package that ranks among the best in the industry. It consists of competitive pay, stock bonuses, and benefit programs which include health, retirement, and vacation. Find out more about the benefits of working at Intel.
Annual Salary Range for jobs which could be performed in the US: $- USD
Work Model for this RoleThis role is available as a fully home-based and generally would require you to attend Intel sites only occasionally based on business need. However, you must live and work from the country specified in the job posting, in which Intel has a legal presence. Due to legal regulations, remote work…
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