Senior Technical Artist; Shaders & Tools
Benoni, 1501, South Africa
Listed on 2026-10-19
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Software Development
Game & 3D/XR Development, Software Engineer, Software Architect, C++ Developer
Location: Benoni
About the Role
Our client, an innovative game development studio, is seeking a highly skilled Senior Technical Artist with expertise in shaders and tool development to join their fully remote team. This critical role bridges the gap between art and technology, empowering artists by creating efficient workflows, custom tools, and advanced visual effects through shader programming. You will be responsible for developing and optimizing cutting-edge shaders, implementing new rendering features, and building tools that enhance productivity and artistic quality.
The ideal candidate possesses a strong foundation in both art principles and programming, with a deep understanding of real-time rendering pipelines and shader languages. You will collaborate closely with artists and engineers to solve complex visual challenges and push the graphical fidelity of our projects. This is a unique opportunity to contribute to high-profile titles from anywhere, shaping the visual direction and technical pipeline of our games.
The success of this position relies on proactive problem-solving, strong communication skills within a remote setting, and a dedication to enabling artistic expression through technology. You will be a key player in optimizing performance and achieving stunning visual results.
- Develop, implement, and optimize advanced shaders for various platforms and rendering pipelines.
- Create and maintain custom tools and scripts to streamline art workflows and enhance productivity.
- Collaborate with artists to understand their needs and develop technical solutions for visual challenges.
- Work with engineers to integrate new rendering features and optimize engine performance.
- Troubleshoot and debug shader and tool-related issues.
- Research and implement new rendering techniques and technologies.
- Create technical documentation and provide training for art tools and pipelines.
- Ensure shaders and tools are performant, scalable, and meet project requirements.
- Contribute to the overall visual quality and technical art direction of the project.
- Stay current with advancements in graphics hardware, software, and rendering techniques.
- Minimum of 5 years of experience as a Technical Artist in the game industry.
- Strong portfolio showcasing shader development, tool creation, and technical art solutions.
- Proficiency in shader languages (e.g., HLSL, GLSL) and experience with shader graph editors (e.g., Unreal Engine Material Editor, Unity Shader Graph).
- Experience in programming languages such as C++, Python, or C#.
- Strong understanding of 3D art principles, rendering pipelines, and P workflows.
- Experience with game engines like Unreal Engine or Unity.
- Ability to identify and solve complex technical problems related to art and rendering.
- Excellent communication and collaboration skills, essential for a remote role.
- Experience developing tools for artists using scripting or other relevant technologies.
- A passion for visual fidelity and pushing graphical boundaries.
- Competitive salary and performance bonuses.
- Comprehensive health, dental, and vision insurance.
- Generous paid time off and holidays.
- Flexible remote work schedule.
- Opportunities for professional development and learning.
- Access to industry-leading software and hardware.
- Collaborative and innovative remote team culture.
- Work on exciting and visually cutting-edge game projects.
- Contribute to pushing the boundaries of real-time graphics.
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