Interim Technical UI Designer
Newcastle upon Tyne, Newcastle, Tyne and Wear, SY7, England, UK
Listed on 2026-10-28
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Software Development
Game & 3D/XR Development, App Developer - Mobile/Web
We are expanding our studio and looking for a Technical UI Designer to help us redefine what's possible and build optimal, best in class UI/UX experiences across platforms in this Technical Art focused UI Role.
This Technical UI Designer opportunity will be a 12 month fixed-term contract (with possible extension) based in either of our UK studio sites (Daresbury or Newcastle), ideally on a hybrid working basis. Working pattern - 3 days per week in the studio:
Wednesday, Thursday and another day of your choice.
- Work with the team to structure, plan, estimate, and implement features that align with the game's goals, accessibility, and technical standards.
- Work with engineers, scripters, UX designers, and UI artists to implement UI features such as 2D and 3D layouts, menu logical flows, animations, AR, HUDs, and more.
- Use text-based languages such as Python, JavaScript, or C++ or visual scripting languages (such as Unreal Blueprints or Unity visual scripting) to implement UI logic.
- Improve implementation based on feedback, design requirements, art, and creative direction.
- Ensuring interfaces scale correctly across different platforms screen resolutions and perform without frame drops.
- Tool Authoring:
Senior Tech UI artists don't just build UI; they build tools and workflows for the other UI artists to use. - Shader and Material Knowledge:
Tech UI artists frequently write UI shaders (e.g., for cool health bar glows, holographic HUDs, or screen transitions). - Report to technical directors and project managers.
- Have a good eye for detail and typography.
- Have a collaborative and inclusive attitude.
- Have a problem solving mentality to debug systems.
Essential Skills +
Experience:
- Previous professional game development experience working with game engines.
- Implemented UI screens, widgets, logic, and data flows in collaboration with other game disciplines.
- Experience in rapid prototyping to test the feasibility of concepts, taking an idea from start to finish with full ownership.
- Experience polishing features to AAA quality and maintaining them throughout the production cycle, promoting best practices.
- Experience with other UI systems such as Unity UI, Unreal UI, ImGui, WPF, or Qt would be a bonus.
Experience:
- Other engine experience such as Frostbite and Unity
We work flexibly, but value in-person collaboration: this position is offered ideally on a hybrid basis at either of our UK sites. Remote working within the UK only will be considered (3 days per week in the studio: Wednesday, Thursday and another day of your choice). We value work/life balance and have a discretionary flexible hours system and operate a no-crunch policy as a studio.
Benefitsd3t Studio Benefits & Perks:
- 22 days holiday +3 Festive Studio Closure + Bank Holidays
- Company Pension Scheme
- Flexible Working Hours
- Private Medical Insurance Scheme - BUPA
- Anti-crunch ethos - a professional, fun and supportive working environment!
- Free Parking
- Company Socials, Monthly Lunches + Annual d3t Events
- Breakout Areas - filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.
First interviews will be help by video call, followed by second interviews on-site (if relevant).
At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture.
You may just be the right candidate for this or other roles within our team.
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