Remote Technical Artist - Graphics
Stellenbosch, 7600, South Africa
Listed on 2026-11-01
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Software Development
Game & 3D/XR Development, Software Engineer
About the Role
Our client is seeking an innovative and highly skilled Remote Technical Artist specializing in real-time graphics to join their pioneering team. This is a fully remote position, offering the flexibility to work from anywhere. You will play a critical role in bridging the gap between art and technology, optimizing art assets and pipelines for real-time rendering engines, and developing tools and workflows to enhance artistic productivity and visual fidelity.
The ideal candidate has a strong understanding of 3D art principles, shader development, scripting, and game engine architecture. Join us to push the boundaries of real-time visual experiences and contribute to groundbreaking projects from your home office.
- Optimize 3D art assets (models, textures, materials) for performance and visual quality in real-time engines (e.g., Unreal Engine, Unity).
- Develop, implement, and maintain art pipelines, tools, and shaders to improve efficiency and artistic capabilities.
- Collaborate closely with artists and engineers to troubleshoot technical issues and ensure seamless integration of art assets.
- Create and manage material libraries and shader graphs.
- Assist in profiling and optimizing rendering performance on target platforms.
- Develop custom tools and scripts (e.g., Python, MEL, C#) to automate tasks and enhance artistic workflows.
- Stay up-to-date with the latest advancements in real-time rendering technologies and game engine features.
- Provide technical support and training to the art team.
- Contribute to the artistic direction by identifying and implementing cutting-edge visual techniques.
- Proven experience as a Technical Artist with a focus on real-time graphics, supported by a strong portfolio demonstrating technical art skills.
- Expert proficiency with industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Suite).
- Deep understanding of real-time rendering pipelines and game engines (Unreal Engine and/or Unity).
- Proficiency in shader development (HLSL, GLSL, node-based editors).
- Experience with scripting languages such as Python, MEL, or C#.
- Strong understanding of art asset optimization techniques for performance and memory.
- Excellent problem-solving skills and the ability to diagnose and resolve complex technical issues.
- Strong communication and collaboration skills for effective teamwork in a remote setting.
- Bachelor's degree in Computer Graphics, Game Development, or a related technical field, or equivalent professional experience.
This fully remote role offers a highly competitive salary, excellent benefits, and the opportunity to work on exciting, next-generation projects. Enjoy the flexibility of working from home, collaborate with a talented and passionate team, and access cutting-edge technology and tools. Our client is committed to fostering a supportive and innovative work environment that encourages continuous learning and professional growth. Contribute your expertise to shaping the future of real-time graphics from anywhere.
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