Senior Technical Artist - Rendering Specialist
Mbombela, Mpumalanga, South Africa
Listed on 2026-11-01
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Software Development
Game & 3D/XR Development
Location: Mbombela
About the Role
Our client, a leading developer of interactive simulations and virtual environments, is seeking a highly skilled Senior Technical Artist to join their pioneering team. This position is fully remote
, allowing you to contribute your expertise from wherever you are based. You will be instrumental in bridging the gap between art and technology, focusing on optimizing art assets and workflows for real-time rendering engines. Your responsibilities will include developing shaders, optimizing 3D models and textures, implementing assets, and troubleshooting technical challenges to ensure high-fidelity visuals and smooth performance. This is a fantastic opportunity to work on cutting‑edge projects, pushing the boundaries of real‑time graphics, and collaborating with a talented, distributed team.
You'll be a key player in ensuring our visual output is both artistically stunning and technically sound.
- Develop and optimize high‑performance shaders for real‑time rendering engines (e.g., Unreal Engine, Unity).
- Optimize 3D models, textures, and materials for efficiency and visual quality in real‑time environments.
- Implement art assets into the game engine, ensuring correct setup and functionality.
- Collaborate with artists to define asset creation best practices and pipelines.
- Troubleshoot and resolve technical issues related to art assets, shaders, and rendering performance.
- Create tools and scripts to automate art‑related tasks and improve workflow efficiency.
- Work closely with engineers to ensure seamless integration of art and technology.
- Stay up‑to‑date with the latest advancements in real‑time graphics technology and engine capabilities.
- Provide technical guidance and support to the art team.
- Ensure art assets meet technical specifications and quality standards for the project.
- Minimum of 6 years of experience as a Technical Artist, with a strong focus on real‑time rendering.
- Proven portfolio showcasing shader development, asset optimization, and real‑time visual effects.
- Expertise in at least one major real‑time engine (e.g., Unreal Engine, Unity).
- Strong understanding of 3D modeling, texturing, and P workflows.
- Proficiency in shader authoring tools (e.g., Shader Graph, Substance Designer, HLSL/GLSL).
- Scripting skills (e.g., Python, C#) for tool development.
- Excellent problem‑solving abilities and attention to detail.
- Strong communication and collaboration skills, essential for remote work.
- Experience working with version control systems (e.g., Git, Perforce).
- Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent industry experience.
This role offers a competitive salary and a comprehensive benefits package tailored for remote employees. You will have the autonomy and flexibility to work from your preferred location, with all necessary software and hardware provided. This is an opportunity to join a forward‑thinking company and contribute to groundbreaking projects in simulation and virtual environments. We offer continuous learning opportunities and support for professional development.
Be part of a collaborative and innovative team that values creativity and technical excellence, based in the Nelspruit region but operating globally.
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