Senior Technical Artist - Rendering Specialist
Richards Bay, 3900, South Africa
Listed on 2026-11-04
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Software Development
Game & 3D/XR Development, Software Engineer
About the Role
Our client, a visionary studio at the forefront of next-generation visual content creation, is seeking a highly skilled Senior Technical Artist with a specialization in real-time rendering. This role is instrumental in bridging the gap between artistic vision and technical implementation, focusing on optimizing assets and shaders for cutting-edge real-time engines like Unreal Engine and Unity. You will be responsible for developing and maintaining workflows, tools, and pipelines that empower artists to create visually stunning assets efficiently.
The ideal candidate possesses a deep understanding of rendering techniques, shader development, and performance optimization. This position offers a hybrid work model, allowing for collaboration in our vibrant studio located in Richards Bay, Kwa Zulu-Natal, ZA , while also providing flexibility for remote work.
You will play a pivotal role in ensuring the visual fidelity and performance of our ambitious projects.
Key Responsibilities- Develop, optimize, and implement shaders and materials for real-time rendering engines (Unreal Engine, Unity).
- Create and maintain efficient asset pipelines, ensuring art assets meet technical requirements and performance budgets.
- Build tools and scripts to automate repetitive tasks and improve artist workflows.
- Collaborate closely with artists and engineers to troubleshoot technical art issues and find creative solutions.
- Optimize 3D assets, textures, and lighting for maximum visual quality and performance.
- Research and implement new rendering techniques and technologies.
- Provide technical guidance and support to the art team.
- Profile and debug rendering performance issues across various platforms.
- Develop and maintain documentation for technical art pipelines and tools.
- Contribute to the overall artistic and technical direction of projects.
- Proven experience as a Technical Artist with a strong portfolio showcasing expertise in real-time rendering, shader development, and asset optimization.
- Deep understanding of rendering pipelines, P workflows, and shader languages (HLSL, GLSL).
- Proficiency in Unreal Engine and/or Unity, including experience with their shader editors and material systems.
- Strong scripting skills in Python, C#, or similar languages for tool development.
- Experience with 3D modeling and texturing software (e.g., Maya, 3ds Max, Blender, Substance Painter).
- Knowledge of performance profiling and debugging techniques.
- Excellent problem-solving skills and ability to work independently and collaboratively.
- Strong communication skills to effectively convey technical concepts to artistic and engineering teams.
- Bachelor's degree in Computer Graphics, Fine Arts, Computer Science, or a related field, or equivalent practical experience.
- Experience with version control systems (e.g., Perforce, Git).
- Passion for pushing the boundaries of real-time graphics.
Our client offers a competitive salary, comprehensive health, dental, and vision insurance, and a generous annual bonus. Employees benefit from a state-of-the-art studio environment, along with flexible working hours and a hybrid work arrangement. Opportunities for professional development, including attending industry conferences and specialized training, are readily available. We also offer a retirement savings plan and ample paid time off. Join our innovative team and help shape the future of visual experiences in Richards Bay, Kwa Zulu-Natal, ZA .
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