Senior Technical Artist; 3D Environments
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Software Development
Job Description & How to Apply Below
About the Role
Our client, a highly respected studio renowned for its visually stunning game environments, is looking for a talented Senior Technical Artist to join their fully remote team. This role is crucial for bridging the gap between artistic vision and technical implementation, ensuring that breathtaking 3D environments are optimized for performance and visual fidelity across multiple platforms. You will be responsible for developing and refining art pipelines, creating complex shaders, optimizing assets, and collaborating closely with both artists and engineers.
The ideal candidate possesses a deep understanding of 3D art creation workflows, scripting capabilities, and a passion for solving technical challenges that enhance artistic output. This is an exceptional opportunity to work on AAA projects from the comfort of your home, contributing to visually spectacular worlds that captivate players. Join a team that values innovation and pushes the boundaries of real-time graphics, with the administrative functions managed from Stellenbosch, Western Cape .
- Develop, maintain, and improve 3D art pipelines for environment creation.
- Create and optimize 3D assets (models, textures, materials) for real-time rendering.
- Develop complex shaders and materials in Unity or Unreal Engine.
- Implement and optimize lighting and post-processing effects for environmental scenes.
- Collaborate with environment artists to troubleshoot asset creation and integration issues.
- Work closely with engineers to define technical requirements and optimize engine performance.
- Develop tools and scripts to automate tasks and improve workflow efficiency.
- Ensure assets adhere to performance budgets and technical specifications.
- Provide technical guidance and support to the art team.
- Participate actively in remote team discussions and contribute to artistic and technical problem-solving.
- Minimum of 6 years of experience as a Technical Artist, with a strong focus on 3D environments.
- Proficiency in industry-standard 3D modeling and texturing software (e.g., Maya, 3ds Max, ZBrush, Substance Painter, Photoshop).
- Expertise with game engines such as Unreal Engine or Unity, including shader creation and material editing.
- Strong scripting skills in Python, Mel, or C# for pipeline development and tool creation.
- Deep understanding of real-time rendering techniques, P workflows, and optimization strategies.
- Excellent problem-solving skills and the ability to identify and resolve complex technical issues.
- Strong communication and collaboration skills, essential for remote teamwork.
- A keen eye for detail and a passion for creating visually compelling environments.
- Bachelor's degree in Computer Graphics, Fine Arts, or a related field, or equivalent professional experience.
- A portfolio showcasing outstanding technical art contributions to AAA games or real-time projects.
This fully remote position offers the flexibility to work from anywhere, promoting a healthy work-life balance. Our client provides a highly competitive salary, with an annual earning potential of up to ZAR , commensurate with your expertise and contributions. You will receive comprehensive health and wellness benefits, generous paid time off, and access to cutting-edge technology and training. This role offers the chance to contribute to prestigious projects alongside a talented, distributed team, with the logistical support of our administrative office in Stellenbosch, Western Cape .
Become an integral part of creating unforgettable virtual worlds.
Position Requirements
10+ Years work experience(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
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