Gameplay Engineer - Systems & Performance; Remote
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Software Development
Job Description & How to Apply Below
Location: New York
Sony Interactive Entertainment is hiring a Staff Gameplay Engineer – Systems & Performance to lead foundational gameplay systems and optimize performance in Unreal Engine 5. You will shape architecture, frameworks, and shared systems used by gameplay engineers and content creators.
You’ll drive technical direction for performance, collaborate across disciplines, and help scale the game’s simulation and networking model while delivering high-quality, production-ready tooling and workflows.
This posting is for the Staff Gameplay Engineer
- Systems & Performance (Remote) role at Team LFG, based in United States.
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- Systems & Performance (Remote) position at Team LFG, we are reviewing applications now.
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- Systems & Performance (Remote) role at Team LFG in United States and grow with us.
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