Lead Gameplay Engineer | Fully Remote
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Software Development
Job Description & How to Apply Below
As a Lead Gameplay Engineer, you will help shape the technical vision for 3C gameplay (character, camera, and combat) in a fast-paced game built on Unreal Engine 5. You will be the bridge between design intent and technical reality, turning ambitious ideas into systems that feel great in the player’s hands, scale with the game, and ship on schedule. You will lead a team of gameplay engineers on core 3C systems while staying hands-on in the code, with significant opportunities to shape the game and how we build it.
This role suits a lead who enjoys building great systems and growing great engineers in equal measure.
As a Lead Gameplay Engineer, you will help shape the technical vision for 3C gameplay (character, camera, and combat) in a fast-paced game built on Unreal Engine 5. You will be the bridge between design intent and technical reality, turning ambitious ideas into systems that feel great in the player’s hands, scale with the game, and ship on schedule. You will lead a team of gameplay engineers on core 3C systems while staying hands-on in the code, with significant opportunities to shape the game and how we build it.
This role suits a lead who enjoys building great systems and growing great engineers in equal measure.
- Drive the technical direction of your team’s weapons, mobility, and camera systems from prototype through ship, with a primary focus on, but not limited to, those areas and the data-driven systems that support them.
- With your team, architect character movement, traversal, weapons, and camera systems alongside Design and Animation, so the game feels responsive, readable, and fair.
- Make movement, aiming, and shooting feel responsive, precise, and great in the player’s hands.
- Lead hands-on development in C++ and Blueprint, owning the performance and stability of your team’s systems.
- Partner with Production to keep your team tasked and planned, anticipating risks and owning deliverables.
- Partner with Technical Art and Design on tooling and content validation, and lead refactors to production quality.
- Set and uphold engineering standards: code review, build stability, testing, and documentation.
- Manage a team of around five direct reports: mentor them on architecture and design, unblock and guide their work, and own 1:1s, performance, career growth, and hiring.
- Champion agentic workflows, automation, and test-driven development, keeping human review central.
- Shipped 3C systems (character movement, camera, and combat/shooting).
- A track record of shipping AAA titles through a full development cycle and/or a live-service game post-launch.
- Shipped networked gameplay (prediction, lag compensation, hit registration).
- Proven delivery against production schedules: planning, anticipating work, and hitting deliverables.
- Proven, proactive leadership of engineers toward durable solutions: reviewing work, guiding architecture and design, unblocking, and career growth.
- Hands-on Unreal Engine 5 experience; if not a UE5 expert, a proven track record of adapting across engines.
- Strong game C++: performance, memory management, and low-level profiling and debugging when needed.
- Deep, hands-on experience with data-driven ability, combat, mobility, or camera systems, from building or extending one to understanding how frameworks like GAS or Unreal’s movement and camera work internally.
- A data-driven mindset, a deep understanding of game design, and a holistic view of the full game, in tune with product and design intent.
- Strong cross-discipline communication and the drive to take large features from concept to completion.
- An open mind and flexibility as priorities, assignments, and the role evolve across development…
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