Gameplay Systems & Performance Engineer; Remote
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Software Development
Job Description & How to Apply Below
Location: New York
Sony Interactive Entertainment (SIE) is seeking a hands-on technical authority to shape foundational gameplay systems and performance on a new project. You will drive shared architecture, frameworks, and tooling for engineers and content creators while directing profiling and optimization to scale with simulation and networking needs.
You will design, build, and maintain core gameplay systems in C++ with Unreal Engine 5, guide architecture with cross-disciplinary teams, and establish performance
We are currently recruiting a Staff Gameplay Systems & Performance Engineer (Remote) for our team in United States.
All applications are reviewed carefully by our team.
This is a Full Time role.
The position is based in United States.
This opportunity is part of our work in Engineering.
The advertised compensation is 140..
We aim to respond to suitable candidates as soon as possible.
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