Remote Gameplay Tools Engineer; Unreal
-
Software Development
Job Description & How to Apply Below
Gardens is a fully remote game studio building experiences that connect players through collaborative, emergent play. As a Gameplay Tools Engineer, you will create custom Unreal Engine tools and extend the editor to empower artists, designers, and engineers across the studio.
You will partner with stakeholders to tailor tools for their pipelines, integrate Wwise audio workflows, and help ensure stable, scalable tooling that accelerates content creation and iteration for our multiplayer titles.
Join us at Gardens as our next Remote Gameplay Tools Engineer (Unreal) in CA, United States.
Join Gardens and contribute to our ongoing work.
Take a moment to read everything above and see whether this role is right for you.
This posting is for the Remote Gameplay Tools Engineer (Unreal) role at Gardens, based in CA, United States.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
View / Apply for Jobs
Matching My Jurisdiction