Graphics Engineer: Vulkan/OpenGL RHI; Remote
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Software Development
Job Description & How to Apply Below
InPvP is seeking a senior graphics engineer to own the render hardware interface (RHI) and the render graph for Dawn's OpenGL and Vulkan backends supporting multiple Minecraft versions. You will optimize front-to-back rendering pipelines, work across 26 versions, and iterate on memory, shaders and performance in a large JVM-based project.
The role emphasizes deep C++ systems work, cross-backend integration, and profiling with tools like Render Doc, Nsight, and Tracy.
We are seeking a motivated Graphics Engineer:
Vulkan/OpenGL RHI (Remote) to join InPvP in United States.
Join us at InPvP as our next Graphics Engineer:
Vulkan/OpenGL RHI (Remote) in United States.
We are currently recruiting a Graphics Engineer:
Vulkan/OpenGL RHI (Remote) for our team in United States.
This is an excellent opportunity to take on the Graphics Engineer:
Vulkan/OpenGL RHI (Remote) role at InPvP.
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