Advanced DevOps Games Software Engineer - American Football
Listed on 2026-09-25
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Software Development
DevOps
Locations
:
Orlando, Florida, United States of America
Role
216215
Worker Type
Temporary Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
* 1 year, temporary full-time (TFT) role with benefits*Please note, this position will require a hybrid onsite presence in Orlando, FL
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
American Football games (Madden, College Football, and our new project) are developed at EA’s Tiburon Studios in Orlando, FL, Madrid, Spain, and Victoria, BC, Canada by a team that prides itself on innovation and creative collaboration. We’re looking for top technical talent passionate about automation, scalability, and reliability to help redefine how we build, deploy, and operate large-scale connected game experiences within Unreal Engine for a new title that connects with football fans around the world.
Reporting to a Software Engineering Manager, as an Advanced Dev Ops & Automation Engineer, you will be responsible for designing, implementing, and maintaining scalable systems and tools that improve developer velocity, build stability, and service reliability across multiple environments. Your work will have a direct impact on how our teams develop, integrate, and deliver world-class sports entertainment experiences.
Your Responsibilities
- Design, implement, and maintain robust CI/CD pipelines for Unreal Engine game clients, backend services, and tools using C++, python, c#, groovy, and more.
- Automate build, deployment, and environment management processes across Dev, Staging, and Production.
- Develop and maintain infrastructure-as-code solutions (e.g., Terraform, Ansible, Cloud Formation).
- Monitor, diagnose, and resolve issues affecting build stability, uptime, and environment health.
- Collaborate closely with gameplay, backend, and tools engineers to identify and eliminate workflow bottlenecks within Unreal Engine.
- Manage version control integrations and branch strategies to ensure stable and consistent release cycles.
- Implement monitoring, observability, and alerting solutions to ensure proactive service reliability.
- Drive continuous improvement in deployment practices, including test automation, rollback strategies, and release governance.
- Contribute to defining and tracking key engineering KPIs, including build success rate, environment uptime, and mean time to recovery (MTTR).
- Champion Dev Ops best practices across the studio, helping teams adopt modern, automated workflows.
- Foster a strong testing culture by actively promoting best practices, mentoring team members, and driving the consistent adoption of effective testing methodologies across the team.
- 7+ years of professional software development or Dev Ops engineering experience.
- 5+ years of experience with CI/CD systems such as Jenkins, Git Lab CI, or Git Hub Actions.
- 3+ years of programming experience with C++
- 3+ years of experience developing automation for large-scale or live-service environments.
- Strong scripting skills in Python, Bash, or Power Shell.
- Experience with containerization and orchestration (Docker, Kubernetes).
- Experience with one or more cloud providers such as AWS, GCP,…
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