Job Description & How to Apply Below
Job Title:
Software Test Engineer 2
Location:
Hybrid: 3 days per week:
Vancouver
Duration: 12 months
Contract Type:
Contract, W2
Client:
Top IT Firm
Role Overview The Development Support team member works with development teams to provide early testing, documentation creation (e.g. test cases and test briefs, QA Confluence pages), and handles basically anything that could potentially keep a Core QA team member out of the game. They provide feedback to the QA Leads on the health of their area/feature(s) and to the development team on the testing of their area/feature(s).
They are the primary contact for our QA team, fielding design questions from Core QA and are the initial development teams first point of contact for asks on the status of testing, or to adjust the testing Core QA needs to complete.
Qualifications Multiple development cycle experience with a focus on Online PVP & PVE game modes
Strong understanding of: Match Flow & Gameplay Systems Testing Ensuring sessions progress as expected with no blockers to victory or failure conditions.
Verifying objective flow, timers, and scoring systems function properly.
Testing wave logic, round transitions, and escalation systems in different match types.
Combat & AI Testing Verifying enemy and ally AI behavior, pathfinding, and combat response.
Ensuring enemy spawn logic aligns with intended difficulty curves and map layout.
Validating host/client behavior, including replication of animations and stats.
Testing ability usage, cooldown systems, and AI reactions to player actions.
Multiplayer Functionality Testing Testing drop-in/drop-out co-op functionality.
Verifying objective sync and scoring across multiple players.
Validating network stability and desync issues in online co-op.
Identifying desyncs, lag, or matchmaking inconsistencies.
Map & Environmental Testing Verifying spawn zones, objective locations, and player access areas.
Testing for collision issues, exploits, or pathing bugs.
Ensuring interactive objects behave as expected across gameplay variants.
Verifying lighting, materials, and post-processing effects are consistent.
Performance & Stability Testing Identifying memory usage issues, framerate drops, and stability concerns under load.
Testing game stability across multiple hardware targets (e.g., Xbox Series X|S, Xbox One, PC).
Monitoring for audio/visual streaming issues, pop-ins, or sync problems.
Experience writing test briefs, instructions, and playtest documentation.
Ability to estimate testing scope and effort based on feature complexity.
Familiarity with bug tracking and test planning tools (e.g., Jira, Dev Track, Test Rail).
Solid organization and documentation skills, with attention to reproducibility and clarity.
Excellent communication skills, with comfort interfacing across QA, Dev, and Production teams.
Willingness to learn proprietary tools and pipelines, and to adapt quickly to evolving content.
Preferred Qualifications Unreal Engine experience
Jira, Confluence, Perforce and SharePoint experience
Strong adaptable teaching skills (teaching to lots of different types of learners)
Familiarity with the "Gears of War" series and multiplayer game modes.
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