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Rebellion 3D Environment Artist

Job in Oxford, Oxfordshire, OX1, England, UK
Listing for: Festybay
Full Time position
Listed on 2026-06-29
Job specializations:
  • Entertainment & Gaming
    Video Game
  • Creative Arts/Media
    Video Game
Salary/Wage Range or Industry Benchmark: 30000 - 45000 GBP Yearly GBP 30000.00 45000.00 YEAR
Job Description & How to Apply Below
Position: Rebellion hiring 3D Environment Artist

Rebellion is seeking a talented and proactive Mid‑Level Environment Artist to play a vital role in shaping the visual identity of an exciting, unannounced AAA video game. In this role, you will bridge the gap between creative imagination and technical execution, taking ownership of both individual hero props and the aesthetic composition of entire game levels.

Position Mid‑Level Environment Artist

Company Rebellion Game Studios

Locations (On‑Site) Oxford (HQ), Warwick, or Runcorn (United Kingdom)

Core Software Blender (Preferred), Substance Painter, P  Workflow

Art Style Professional, Realistic

Project Type Unannounced AAA Title

Right to Work Permanent UK Work Rights Required (No Visa Sponsorship)

Relocation Full Package Available (Moving assistance & temporary housing)

The Opportunity & Project Vision

Fresh off the success of Atomfall and the legacy of the Sniper Elite series, we are looking for a technically accomplished artist to elevate the visual fidelity, atmosphere, and environmental storytelling of a highly anticipated, unannounced project. This is a rare opportunity to get in on the ground floor of an exciting new world, helping build the physical presence of the game from early block‑outs to final polished AAA assets.

Core

Roles & Responsibilities

As a mid‑level artist at Rebellion, you will have direct ownership of your work, managing everything from individual hero props to the visual identity of entire levels. Your day‑to‑day journey will include:

Spatial Planning & Visual Storytelling
  • Narrative Driven Design: Assist in planning out environmental spaces, ensuring that every room, street, or landscape tells a story, reflects the game’s lore, and respects the underlying narrative context.
  • Documentation: Clear documentation of your artistic intentions, references, and scene‑planning pipelines to keep cross‑discipline teams aligned.
  • Design Alignment: Partner tightly with Rebellion Level Designers to transform gray‑box prototypes into visually stunning, navigable spaces that protect core gameplay loops and player flow.
  • Technical Synergy: Work alongside Technical Artists and Senior Artists to establish, maintain, and safeguard the technical and artistic quality of the project.
  • Feedback Integration: Actively implement and incorporate constructive feedback from Producers, Art Directors, and Project Leads to iteratively elevate the game’s aesthetic.
Asset Production & Management
  • Smart Component Architecture: Author highly functional, modular assets and systems that can be shared across the project, balancing artistic beauty with technical constraints.
  • Outsource Feedback: Provide clear, professional, and actionable feedback on assets created by external outsourcing partners, ensuring they seamlessly match Rebellion’s internal quality standards.
  • Task Management: Maintain rigorous organization by tracking, updating, and managing your daily tasks using our designated project tracking software.
Candidate Requirements & Qualifications

We are looking for an artist who sits comfortably at the intersection of technical discipline and raw creative talent. The ideal candidate will possess a portfolio that showcases realistic art styles, high‑fidelity prop work, and beautifully composed environments or dioramas rendered within a modern game engine.

Professional Experience
  • Proven Track Record: A solid baseline of experience working within a professional video game development environment.
  • Current‑Gen Optimization: Demonstrable experience in profiling, optimizing, and budgeting scenes and assets for modern hardware platforms to ensure flawless performance.
Software & Technical Expertise
  • 3D Modeling: Comprehensive mastery of 3D creation software. While knowledge of various industry‑standard tools is great, Blender is Rebellion’s preferred pipeline tool.
  • Texturing & Baking: Expert knowledge of Substance Painter, P  (Physically Based Rendering) material workflows, and clean high‑to‑low poly baking routines.
  • Geometry & UVs: The ability to consistently construct clean, well‑optimized topology with precise game‑ready geometry and highly efficient, accurate texel density.
Artistic & Personal Skills
  • Aesthetic Instincts: A deeply refined…
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