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Humanoid Dream Architect 人形机器人造梦师

Job in Township of Unity, Westmoreland County, Pennsylvania, USA
Listing for: Xvi Robotics
Full Time position
Listed on 2026-10-19
Job specializations:
  • Software Development
    Software Engineer, Robotics, AI Engineer (Applied/Software), Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 120000 - 180000 USD Yearly USD 120000.00 180000.00 YEAR
Job Description & How to Apply Below
Humanoid Dream Architect (Simulation & Synthetic Data)
Mission

Build dreams for humanoid robots: use vibe coding and agentic workflows to build GTA-scale, high-fidelity simulated cities and synthetic data pipelines — so robot models keep learning and growing in their dreams.

What You'll Do
  • Use agents to build city-scale, high-fidelity simulation environments — buildings, streets, lighting, weather, pedestrians, and dynamic interactive elements — at GTA-level scale and realism, fully physically interactive so humanoid robots can actually operate in them.
  • Design and build efficient agentic workflows for synthetic data, fully automating scene generation, data collection, filtering, and assessment.
  • Build data quality and realism assessment systems to ensure synthetic data genuinely improves model capability.
  • Work with the VLA and control teams to define data specs and interfaces, connecting the pipeline from simulation to real robots.
What We're Looking For
  • Exceptional agent engineering / vibe coding ability — skilled at building efficient agentic workflows, turning complex pipelines into stable, reliable automated systems with agents.
  • Familiarity with physics simulation tool chains such as Isaac Sim/Lab or Mu Jo Co  is a strong plus — especially experience building fully physically interactive simulation scenes for robots.
  • Familiarity with 3

    DGS (3D Gaussian Splatting) or related scene reconstruction and rendering techniques is a plus.
  • Experience in game 3D modeling, technical art (TA), procedural generation (PCG / Houdini), or game engine development (Unity/Unreal) is a plus.
  • Hands-on experience building simulation environments, digital asset pipelines, or large-scale scene generation.
  • Understanding of the data needs of robot model training; able to collaborate effectively with model teams.
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